public UiEncodingWindowSource(string displayName, GLTexture texture, WflContent info, char[] chars, ConcurrentDictionary<char, short> codes) { DisplayName = displayName; Texture = texture; Info = info; Chars = chars; Codes = codes; }
public void Show(WpdArchiveListing listing, WpdEntry entry) { Visibility = Visibility.Visible; Texture = GLTextureReader.ReadFromWpd(listing, entry); }