Exemple #1
0
        public static bool checkopenUIWindow(Type T, EntityState _entityState, GlobalUIState _state)
        {
            //If the user has requested a menu be opened and if
            bool returnval;

            if (T == typeof(WarpOrderWindow))
            {
                returnval = WarpOrderWindow.GetInstance(_entityState).GetActive();
            }
            else if (T == typeof(ChangeCurrentOrbitWindow))
            {
                returnval = ChangeCurrentOrbitWindow.GetInstance(_entityState).GetActive();
            }
            else if (T == typeof(FireControl))
            {
                returnval = FireControl.GetInstance(_entityState).GetActive();
            }
            else if (T == typeof(RenameWindow))
            {
                returnval = RenameWindow.GetInstance(_entityState).GetActive();
            }
            else if (T == typeof(CargoTransfer))
            {
                returnval = CargoTransfer.GetInstance(_state.Game.StaticData, _entityState).GetActive();
            }
            else if (T == typeof(ColonyPanel))
            {
                returnval = ColonyPanel.GetInstance(_state.Game.StaticData, _entityState).GetActive();
            }
            else
            {
                returnval = false;
            }
            return(returnval);
        }
Exemple #2
0
 internal override void Display()
 {
     //selectedEntityData
     if (ImGui.Begin("SM", ref IsActive, _flags))
     {
         if (_selectedEntity != null && _selectedEntity.Entity != null)
         {
             Entity entity    = _selectedEntity.Entity;
             var    datablobs = entity.DataBlobs;
             ImGui.Text(_selectedEntity.Name);
             foreach (var datablob in datablobs)
             {
                 ImGui.Text(datablob.GetType().Name);
             }
             if (ImGui.Button("AddOrbit"))
             {
                 var pannel = WarpOrderWindow.GetInstance(_selectedEntity, true);
                 pannel.SetActive();
                 _uiState.ActiveWindow = pannel;
             }
         }
     }
     ImGui.End();
 }
Exemple #3
0
        internal static void openUIWindow(Type T, EntityState _entityState, GlobalUIState _state, bool open = true, bool managesUIPopUps = false)
        {
            if (open)
            {
                //If the user has requested a menu be opened and if
                //Menu is pin menu
                if (T == typeof(PinCameraBlankMenuHelper))
                {
                    _state.Camera.PinToEntity(_entityState.Entity);
                    if (managesUIPopUps)
                    {
                        ImGui.CloseCurrentPopup();
                    }
                }
                //Menu is goto system menu
                else if (T == typeof(GotoSystemBlankMenuHelper))
                {
                    _state.SetActiveSystem(_entityState.Entity.GetDataBlob <JPSurveyableDB>().JumpPointTo.GetDataBlob <PositionDB>().SystemGuid);
                }
                else if (T == typeof(SelectPrimaryBlankMenuHelper))
                {
                    _state.EntitySelectedAsPrimary(_entityState.Entity.Guid, _entityState.StarSysGuid);
                }
                //if entity can warp
                else if (T == typeof(WarpOrderWindow))
                {
                    WarpOrderWindow.GetInstance(_entityState).IsActive = true;
                    _state.ActiveWindow = WarpOrderWindow.GetInstance(_entityState);
                }
                //Menu is change orbit menu
                else if (T == typeof(ChangeCurrentOrbitWindow))
                {
                    ChangeCurrentOrbitWindow.GetInstance(_entityState).IsActive = true;
                    _state.ActiveWindow = ChangeCurrentOrbitWindow.GetInstance(_entityState);
                }
                //Menu is ficrecontrol menu
                else if (T == typeof(WeaponTargetingControl))
                {
                    var instance = WeaponTargetingControl.GetInstance(_entityState);
                    instance.SetOrderEntity(_entityState);
                    instance.IsActive   = true;
                    _state.ActiveWindow = instance;
                }
                //Menu is rename menu
                else if (T == typeof(RenameWindow))
                {
                    RenameWindow.GetInstance(_entityState).IsActive = true;
                    _state.ActiveWindow = RenameWindow.GetInstance(_entityState);
                    if (managesUIPopUps)
                    {
                        ImGui.CloseCurrentPopup();
                    }
                }
                //Menu is cargo menu
                else if (T == typeof(CargoTransfer))
                {
                    var instance = CargoTransfer.GetInstance(_state.Game.StaticData, _entityState);
                    instance.IsActive   = true;
                    _state.ActiveWindow = instance;
                }
                //Menu is econ menu
                else if (T == typeof(ColonyPanel))
                {
                    var instance = ColonyPanel.GetInstance(_state.Game.StaticData, _entityState);
                    instance.IsActive   = true;
                    _state.ActiveWindow = instance;
                }
                //
                if (T == typeof(PlanetaryWindow))
                {
                    var instance = PlanetaryWindow.GetInstance(_entityState);
                    instance.IsActive   = true;
                    _state.ActiveWindow = instance;

                    //TODO: implement this(moving a ship entity[_state.PrimaryEntity] from one system to another one and placing it at a given location[_entityState.Entity.GetDataBlob<JPSurveyableDB>().JumpPointTo.GetDataBlob<PositionDB>(). etc...])
                    if (T == typeof(JumpThroughJumpPointBlankMenuHelper))
                    {
                    }
                }
            }
        }