/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { #if WINDOWS ConsoleHelper.OpenConsole(); #endif _assetEngineService = new AssetEngineService(this); // Create storage _gameStorage = _assetEngineService.AssetEngine.CreateStorage(StorageName); Output.WriteLine(AssetMessages.StorageCreated, StorageName); // Create folder in storage _gameStorage.AddFolder(CustomAssetFolder); Output.WriteLine(AssetMessages.FolderCreated, CustomAssetFolder); /* * A loader must implement the IAssetLoader interface * When a loader is added to the engine, it is available for all storage * To add a new loader you have to call the AddLoader method of the AssetEngine : */ _assetEngineService.AssetEngine.AddLoader(new CustomAssetLoader()); Output.WriteLine(AssetMessages.AssetLoaderAdded, typeof(CustomAssetLoader)); base.Initialize(); }
/// <summary> /// Constructor of MeshBoundingBox class /// </summary> /// <param name="name">Name of the mesh</param> /// <param name="assetEngine">AssetEngine</param> internal MeshBoundingBox(string name, AssetEngine assetEngine) { Debug.Assert(assetEngine != null); Name = name; _storage = assetEngine[GraphicsConstant.Storage]; LoadAsset(); InitializeMesh(); }
/// <summary> /// Constructor of SimpleRenderingTechnique class /// </summary> /// <param name="renderer">Renderer</param> /// <param name="graphicsStorage">Storage</param> internal SimpleRenderingTechnique(Renderer renderer, Storage graphicsStorage) { _renderer = renderer; ShaderParameters shaderParameters = new ShaderParameters { Filename = ShaderFile, ShaderType = typeof(SimpleRenderingShader) }; _shader = graphicsStorage[GraphicsConstant.ShaderFolderName].Load<Shader>(ShaderName, shaderParameters) as SimpleRenderingShader; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { #if WINDOWS ConsoleHelper.OpenConsole(); #endif _assetEngineService = new AssetEngineService(this); _gameStorage = _assetEngineService.AssetEngine.CreateStorage(StorageName); Output.WriteLine(AssetMessages.StorageCreated, StorageName); _gameStorage.AddFolder(MeshFolder); Output.WriteLine(AssetMessages.FolderCreated, MeshFolder); base.Initialize(); }