private void Awake() { Minigame = MinigameManager.GetActive <mg_PuffleRoundup>(); m_roundCount = GetComponentInChildren <mg_pr_UIRoundCount>(); m_timerCount = GetComponentInChildren <mg_pr_UITimerCount>(); m_pieTimer = GetComponentInChildren <mg_pr_UIPieTimer>(); m_pufflePen = Minigame.transform.Find("mg_pr_GameContainer/mg_pr_pf_GameBG(Clone)/mg_pr_pf_Pen").gameObject; m_pufflePenAnim = m_pufflePen.GetComponent <Animator>(); m_pufflePenAnim.SetInteger("dir", 1); }
private void Awake() { m_PuffleContainer = MinigameSpriteHelper.CreateContainer("mg_pr_PuffleContainer"); m_ObsticleContainer = MinigameSpriteHelper.CreateContainer("mg_pr_ObsticleContainer"); Minigame = MinigameManager.GetActive <mg_PuffleRoundup>(); penBoundsGO = Minigame.transform.Find("mg_pr_GameContainer/mg_pr_pf_GameBG(Clone)/mg_pr_pf_Pen").gameObject; GameObject baseContainer = GetComponent <mg_pr_GameLogic>().BaseContainer; MinigameSpriteHelper.AssignParent(m_PuffleContainer, baseContainer); MinigameSpriteHelper.AssignParent(m_ObsticleContainer, baseContainer); }
protected void Awake() { BaseContainer = MinigameSpriteHelper.CreateContainer("mg_pr_GameContainer"); mg_PuffleRoundup active = MinigameManager.GetActive <mg_PuffleRoundup>(); m_background = active.Resources.GetInstancedResource(mg_pr_EResourceList.GAME_ASSET_BACKGROUND); MinigameSpriteHelper.SetSpriteLayer(m_background, -100); Vector3 localScale = m_background.transform.localScale; MinigameSpriteHelper.FitSpriteToScreen(active.MainCamera, m_background, _preserveAspect: false); MinigameSpriteHelper.AssignParent(m_background, BaseContainer); BaseContainer.transform.localScale = m_background.transform.localScale; m_background.transform.localScale = localScale; BaseContainer.transform.parent = active.transform; m_caughtGo = GetComponentInChildren <mg_pr_UICaughtCount>(); m_escapedGo = GetComponentInChildren <mg_pr_UIEscapedCount>(); }
private void Awake() { Minigame = MinigameManager.GetActive <mg_PuffleRoundup>(); m_anim = GetComponent <Animator>(); }
private void Awake() { Minigame = MinigameManager.GetActive <mg_PuffleRoundup>(); }