protected override ThoughtState CurrentStateInternal(Pawn p)
        {
            if (!p.Spawned)
            {
                return(ThoughtState.Inactive);
            }
            if (p.Map == null)
            {
                return(ThoughtState.Inactive);
            }
            if (!p.IsColonist)
            {
                return(ThoughtState.Inactive);
            }
            if (p.apparel.PsychologicallyNude)
            {
                return(ThoughtState.Inactive);
            }
            List <Thought> tmpThoughts = new List <Thought>();

            p.needs.mood.thoughts.GetAllMoodThoughts(tmpThoughts);
            if (tmpThoughts.Find(t => t.def.defName == "LowExpectations") != null)
            {
                return(ThoughtState.Inactive);
            }
            if (!PsychologyBase.IndividualityOn())
            {
                return(ThoughtState.Inactive);
            }
            if (!lastTick.ContainsKey(p) || Find.TickManager.TicksGame - 250 > lastTick[p][0])
            {
                Func <Apparel, bool> identical = delegate(Apparel x)
                {
                    foreach (Apparel a in p.apparel.WornApparel)
                    {
                        if (a.def == x.def && a.Stuff == x.Stuff && a.DrawColor == x.DrawColor)
                        {
                            return(true);
                        }
                    }
                    return(false);
                };
                IEnumerable <Pawn> colonists = (from c in p.Map.mapPawns.FreeColonistsSpawned
                                                where c != p
                                                select c);
                IEnumerable <Pawn> sameClothes = (from c in colonists
                                                  where (from a in c.apparel.WornApparel
                                                         where identical(a)
                                                         select a).Count() == p.apparel.WornApparelCount && p.apparel.WornApparelCount == c.apparel.WornApparelCount
                                                  select c);
                if (sameClothes.Count() == colonists.Count() && colonists.Count() > 5)
                {
                    lastTick[p] = new int[] { Find.TickManager.TicksGame, 3 };
                }
                else if (sameClothes.Count() >= (colonists.Count() / 2) && colonists.Count() > 5)
                {
                    lastTick[p] = new int[] { Find.TickManager.TicksGame, 2 };
                }
                else if (sameClothes.Count() > 1)
                {
                    lastTick[p] = new int[] { Find.TickManager.TicksGame, 1 };
                }
                else if (sameClothes.Count() > 0)
                {
                    lastTick[p] = new int[] { Find.TickManager.TicksGame, 0 };
                }
                else
                {
                    lastTick[p] = new int[] { Find.TickManager.TicksGame, -1 };
                }
            }
            if (lastTick[p][1] >= 0)
            {
                return(ThoughtState.ActiveAtStage(lastTick[p][1]));
            }
            return(ThoughtState.Inactive);
        }
Exemple #2
0
 protected override ThoughtState CurrentStateInternal(Pawn p)
 {
     if (!p.Spawned)
     {
         return(ThoughtState.Inactive);
     }
     if (!p.RaceProps.Humanlike)
     {
         return(ThoughtState.Inactive);
     }
     if (p.Map == null)
     {
         return(ThoughtState.Inactive);
     }
     if (!p.Faction.IsPlayer)
     {
         return(ThoughtState.Inactive);
     }
     if (p.apparel.PsychologicallyNude)
     {
         return(ThoughtState.Inactive);
     }
     if (GenDate.MonthsPassed < 2)
     {
         return(ThoughtState.Inactive);
     }
     if (!PsychologyBase.IndividualityOn())
     {
         return(ThoughtState.Inactive);
     }
     if (!lastTick.ContainsKey(p) || Find.TickManager.TicksGame - 250 > lastTick[p][0])
     {
         Func <Apparel, bool> identical = delegate(Apparel x)
         {
             foreach (Apparel a in p.apparel.WornApparel)
             {
                 if (a.def == x.def && a.Stuff == x.Stuff && a.DrawColor == x.DrawColor)
                 {
                     return(true);
                 }
             }
             return(false);
         };
         List <Pawn> colonists = (from c in p.Map.mapPawns.AllPawnsSpawned
                                  where c.RaceProps.Humanlike && c.Faction.IsPlayer && c != p
                                  select c).ToList <Pawn>();
         List <Pawn> sameClothes = (from c in colonists
                                    where (from a in c.apparel.WornApparel
                                           where identical(a)
                                           select a).ToList <Apparel>().Count == p.apparel.WornApparelCount
                                    select c).ToList <Pawn>();
         if (sameClothes.Count == colonists.Count && colonists.Count > 3)
         {
             lastTick[p] = new int[] { Find.TickManager.TicksGame, 3 };
         }
         else if (sameClothes.Count >= (colonists.Count / 2) && colonists.Count > 3)
         {
             lastTick[p] = new int[] { Find.TickManager.TicksGame, 2 };
         }
         else if (sameClothes.Count > 1)
         {
             lastTick[p] = new int[] { Find.TickManager.TicksGame, 1 };
         }
         else if (sameClothes.Count > 0)
         {
             lastTick[p] = new int[] { Find.TickManager.TicksGame, 0 };
         }
         else
         {
             lastTick[p] = new int[] { Find.TickManager.TicksGame, -1 };
         }
     }
     if (lastTick[p][1] >= 0)
     {
         return(ThoughtState.ActiveAtStage(lastTick[p][1]));
     }
     return(ThoughtState.Inactive);
 }