/// <summary>
 /// 値をオブジェクトに反映させる
 /// </summary>
 /// <param name="property">プロパティ</param>
 public void SetValues(SkinPartsPropertry property)
 {
     //値がないなら何もしない
     if (property.objectReferenceValues.Count < ObjectLength)
     {
         return;
     }
     if (!graphic)
     {
         graphic = property.objectReferenceValues[GraphicIndex] as Graphic;
         //空か形違いのため処理終了
         if (!graphic)
         {
             return;
         }
     }
     if (!material)
     {
         material = property.objectReferenceValues[MaterialIndex] as Material;
     }
     graphic.material = material;
     SkinnerUtility.ReloadGameObject(graphic);
 }
Exemple #2
0
 /// <summary>
 /// 値をオブジェクトに反映させる
 /// </summary>
 /// <param name="property">プロパティ</param>
 public void SetValues(SkinPartsPropertry property)
 {
     //値がないなら何もしない
     if (property.objectReferenceValues.Count < ObjectLength)
     {
         return;
     }
     if (!rawImage)
     {
         rawImage = property.objectReferenceValues[RawImageIndex] as RawImage;
         //空か型違いのため処理終了
         if (!rawImage)
         {
             return;
         }
     }
     if (!texture2D)
     {
         texture2D = property.objectReferenceValues[Texture2DIndex] as Texture2D;
     }
     rawImage.texture = texture2D;
     SkinnerUtility.ReloadGameObject(rawImage);
 }
Exemple #3
0
 /// <summary>
 /// 値をオブジェクトに反映させる
 /// </summary>
 /// <param name="property">プロパティ</param>
 public void SetValues(SkinPartsPropertry property)
 {
     //値がないなら何もしない
     if (property.objectReferenceValues.Count < ObjectLength)
     {
         return;
     }
     if (!image)
     {
         image = property.objectReferenceValues[ImageIndex] as Image;
         //空か型違いのため処理終了
         if (!image)
         {
             return;
         }
     }
     if (!sprite)
     {
         sprite = property.objectReferenceValues[SpriteIndex] as Sprite;
     }
     image.sprite = sprite;
     SkinnerUtility.ReloadGameObject(image);
 }