Inheritance: ShaderBase
 private void CleanupShaders()
 {
     FontShader.Dispose();
     FontShader = null;
 }
 private void InitializeShaders()
 {
     FontShader = new FontShader(this);
 }
 //TODO: Rework this. Hardcode common shaders and also turn it into a list so other shaders can be added.
 private void InitializeShaders()
 {
     SpriteShader = new SpriteShader(this);
     FontShader = new FontShader(this);
 }