Exemple #1
0
        // Window Methods

        public static void Show(EntityHandle entityHandle)
        {
            EntityEditor[] windows = Resources.FindObjectsOfTypeAll <EntityEditor>();
            for (int i = 0; i < windows.Length; i++)
            {
                if (windows[i].CompareWindow(entityHandle))
                {
                    windows[i].Focus();
                    return;
                }
            }

            EntityEditor window = CreateWindow <EntityEditor>();

            window.titleContent = new GUIContent(entityHandle.entity.ToString());
            window.windowID     = "entity-editor-" + System.Guid.NewGuid().ToString();
            window.eventManager.Raise <SelectKey <EntityHandle> >(new SelectKey <EntityHandle>(entityHandle));
        }
Exemple #2
0
        protected void DrawEntityList()
        {
            ColumnScroller scroller = root.Q <ColumnScroller>("world-editor-entity-scroller");

            scroller.Clear();
            bool         alternate   = false;
            DropDownMenu contextMenu = root.Q <DropDownMenu>("entity-list-context-menu");

            foreach (EntityHandle entityHandle in chosenKey.LookUpAllEntities())
            {
                ListItem item = new ListItem(alternate, true, true);
                item.AddIndent();
                item.AddImage(entityIcon).AddToClassList("icon");

                ComponentHandle <Name> nameHandle = entityHandle.GetComponent <Name>();
                if (nameHandle != null)
                {
                    item.AddTextDisplay(nameHandle.component.name);
                }
                else
                {
                    item.AddTextDisplay(entityHandle.entity.ToString());
                }

                item.eventManager.AddListener <MouseClickEvent>(e => {
                    switch (e.button)
                    {
                    case 0:
                        ComponentHandle <UnityGameObject> objectHandle = entityHandle.GetComponent <UnityGameObject>();
                        GameObject entityGO = objectHandle != null ? objectHandle.component.gameObject : null;
                        if (entityGO != null)
                        {
                            Selection.objects = new Object[] { entityGO };
                        }
                        if (item.ClassListContains("selected"))
                        {
                            EntityEditor.Show(entityHandle);
                        }
                        else
                        {
                            ListItem selected = scroller.Q <ListItem>(null, "selected");
                            if (selected != null)
                            {
                                selected.RemoveFromClassList("selected");
                            }
                            item.AddToClassList("selected");
                        }
                        break;

                    case 1:
                        contextMenu.Show(root, e, true);
                        ListItemText duplicateButton = root.Q <ListItemText>("entity-list-context-menu-duplicate-button");
                        duplicateButton.eventManager.ClearListeners();
                        duplicateButton.eventManager.AddListener <MouseClickEvent>(ev => {
                            if (ev.button != 0)
                            {
                                return;
                            }
                            DuplicateEntity(entityHandle);
                            contextMenu.style.display = DisplayStyle.None;
                        });

                        ListItemText removeButton = root.Q <ListItemText>("entity-list-context-menu-remove-button");
                        removeButton.eventManager.ClearListeners();
                        removeButton.eventManager.AddListener <MouseClickEvent>(ev => {
                            if (ev.button != 0)
                            {
                                return;
                            }
                            RemoveEntity(entityHandle);
                            contextMenu.style.display = DisplayStyle.None;
                        });
                        break;
                    }
                });

                scroller.Add(item);
                alternate = !alternate;
            }
        }