Exemple #1
0
 public void OnUnitDeath(NonControllableUnit unit)
 {
     enemyUnits.Remove(unit);
     if (enemyUnits.items.Count == 0 && lastWave)
     {
         Application.Quit();//TODO EventClear
     }
 }
Exemple #2
0
        private void OnTriggerEnter(Collider other)
        {
            Unit unit = other.gameObject.GetComponent <Unit>();

            if (unit != null && unit.GetComponent <UnitHealth>().alive)
            {
                if (playerSide.items.Contains(unit))
                {
                    playerSide.Remove(unit);
                    NPCSide.Add(unit);
                }
                else
                {
                    NPCSide.Remove(unit);
                    playerSide.Add(unit);
                }
            }
        }