Exemple #1
0
        public void Compile(UberEffectAsset asset, TargetPlatform platform)
        {
            if (string.IsNullOrEmpty(asset.Code))
            {
                return;
            }

            var allPassed   = true;
            var effectCodes = new Dictionary <string, Tuple <string, byte[], byte[]> >();

            foreach (var rawLine in asset.Code.Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries))
            {
                var line = rawLine.Trim();
                if (line.StartsWith("#line"))
                {
                    continue;
                }
                if (!line.StartsWith("// uber "))
                {
                    break;
                }

                var components = line.Substring("// uber ".Length).Split(':');
                var name       = components[0].Trim();
                var defines    = components[1].Trim();

                Console.WriteLine();
                Console.Write("Compiling uber shader variant " + name + "... ");

                var output = new EffectContent();
                output.EffectCode = this.GetEffectPrefixCode() + asset.Code;

                string tempPath = null, tempOutputPath = null;
                try
                {
                    tempPath       = Path.GetTempFileName();
                    tempOutputPath = Path.GetTempFileName();

                    using (var writer = new StreamWriter(tempPath))
                    {
                        writer.Write(output.EffectCode);
                    }

                    output.Identity = new ContentIdentity(tempPath);

                    var debugContent = EffectCompilerHelper.Compile(
                        output,
                        tempOutputPath,
                        platform,
                        true,
                        defines);
                    var releaseContent = EffectCompilerHelper.Compile(
                        output,
                        tempOutputPath,
                        platform,
                        false,
                        defines);

                    effectCodes[name] = new Tuple <string, byte[], byte[]>(defines, debugContent.GetEffectCode(), releaseContent.GetEffectCode());
                    Console.Write("done.");
                }
                catch (InvalidContentException ex)
                {
                    Console.WriteLine("failed.");
                    Console.Write(ex.Message.Trim());
                    allPassed = false;
                }
                finally
                {
                    if (tempOutputPath != null)
                    {
                        File.Delete(tempOutputPath);
                    }

                    if (tempOutputPath != null)
                    {
                        File.Delete(tempPath);
                    }
                }
            }

            Console.WriteLine();
            Console.Write("Finalizing uber shader compilation... ");

            if (!allPassed)
            {
                throw new Exception("One or more uber shader variants failed to compile (see above!)");
            }

            using (var memory = new MemoryStream())
            {
                using (var writer = new BinaryWriter(memory))
                {
                    writer.Write((uint)2);
                    writer.Write((uint)effectCodes.Count);
                    foreach (var kv in effectCodes)
                    {
                        writer.Write(kv.Key);
                        writer.Write(kv.Value.Item1);
                        writer.Write(kv.Value.Item2.Length);
                        writer.Write(kv.Value.Item2);
                        writer.Write(kv.Value.Item3.Length);
                        writer.Write(kv.Value.Item3);
                    }

                    var len  = memory.Position;
                    var data = new byte[len];
                    memory.Seek(0, SeekOrigin.Begin);
                    memory.Read(data, 0, data.Length);
                    asset.PlatformData = new PlatformData {
                        Platform = platform, Data = data
                    };
                }
            }

            try
            {
                asset.ReadyOnGameThread();
            }
            catch (NoAssetContentManagerException)
            {
            }
        }
        public async Task CompileAsync(IAssetFsFile assetFile, IAssetDependencies assetDependencies, TargetPlatform platform, IWritableSerializedAsset output)
        {
            var code = string.Empty;

            using (var reader = new StreamReader(await assetFile.GetContentStream().ConfigureAwait(false)))
            {
                code = await reader.ReadToEndAsync().ConfigureAwait(false);
            }

            if (!code.Contains("// uber"))
            {
                // Do nothing with this file.
                return;
            }

            var dirName = Path.GetDirectoryName(assetFile.Name.Replace(".", "/"));

            code = await ResolveIncludes(assetDependencies, dirName.Replace(Path.DirectorySeparatorChar, '.'), code).ConfigureAwait(false);

            var allPassed   = true;
            var effectCodes = new Dictionary <string, Tuple <string, byte[], byte[]> >();

            foreach (var rawLine in code.Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries))
            {
                var line = rawLine.Trim();
                if (line.StartsWith("#line"))
                {
                    continue;
                }
                if (!line.StartsWith("// uber "))
                {
                    break;
                }

                var components = line.Substring("// uber ".Length).Split(':');
                var name       = components[0].Trim();
                var defines    = components[1].Trim();

                Console.WriteLine();
                Console.Write("Compiling uber shader variant " + name + "... ");

                var effectOutput = new EffectContent();
                effectOutput.EffectCode = this.GetEffectPrefixCode() + code;

                string tempPath = null, tempOutputPath = null;
                try
                {
                    tempPath       = Path.GetTempFileName();
                    tempOutputPath = Path.GetTempFileName();

                    using (var writer = new StreamWriter(tempPath))
                    {
                        writer.Write(effectOutput.EffectCode);
                    }

                    effectOutput.Identity = new ContentIdentity(tempPath);

                    var debugContent = EffectCompilerHelper.Compile(
                        effectOutput,
                        tempOutputPath,
                        platform,
                        true,
                        defines);
                    var releaseContent = EffectCompilerHelper.Compile(
                        effectOutput,
                        tempOutputPath,
                        platform,
                        false,
                        defines);

                    effectCodes[name] = new Tuple <string, byte[], byte[]>(defines, debugContent.GetEffectCode(), releaseContent.GetEffectCode());
                    Console.Write("done.");
                }
                catch (InvalidContentException ex)
                {
                    Console.WriteLine("failed.");
                    Console.Write(ex.Message.Trim());
                    allPassed = false;
                }
                finally
                {
                    if (tempOutputPath != null)
                    {
                        File.Delete(tempOutputPath);
                    }

                    if (tempOutputPath != null)
                    {
                        File.Delete(tempPath);
                    }
                }
            }

            Console.WriteLine();
            Console.Write("Finalizing uber shader compilation... ");

            if (!allPassed)
            {
                throw new Exception("One or more uber shader variants failed to compile (see above!)");
            }

            using (var memory = new MemoryStream())
            {
                using (var writer = new BinaryWriter(memory))
                {
                    writer.Write((uint)2);
                    writer.Write((uint)effectCodes.Count);
                    foreach (var kv in effectCodes)
                    {
                        writer.Write(kv.Key);
                        writer.Write(kv.Value.Item1);
                        writer.Write(kv.Value.Item2.Length);
                        writer.Write(kv.Value.Item2);
                        writer.Write(kv.Value.Item3.Length);
                        writer.Write(kv.Value.Item3);
                    }

                    var len  = memory.Position;
                    var data = new byte[len];
                    memory.Seek(0, SeekOrigin.Begin);
                    memory.Read(data, 0, data.Length);

                    output.SetLoader <IAssetLoader <UberEffectAsset> >();
                    output.SetPlatform(platform);
                    output.SetByteArray("Data", data);
                }
            }
        }
        public void Compile(EffectAsset asset, TargetPlatform platform)
        {
            if (string.IsNullOrEmpty(asset.Code))
            {
                return;
            }

            var output = new EffectContent();

            output.EffectCode = this.GetEffectPrefixCode() + asset.Code;

            var tempPath = Path.GetTempFileName();

            using (var writer = new StreamWriter(tempPath))
            {
                writer.Write(output.EffectCode);
            }

            output.Identity = new ContentIdentity(tempPath);

            var tempOutputPath = Path.GetTempFileName();

            var debugContent = EffectCompilerHelper.Compile(
                output,
                tempOutputPath,
                platform,
                true,
                string.Empty);
            var releaseContent = EffectCompilerHelper.Compile(
                output,
                tempOutputPath,
                platform,
                false,
                string.Empty);

            using (var stream = new MemoryStream())
            {
                using (var writer = new BinaryWriter(stream))
                {
                    // Magic flag that indicates new compiled effect format.
                    writer.Write((uint)0x12345678);

                    // Version 1 of new effect format.
                    writer.Write((uint)1);

                    var debugCode   = debugContent.GetEffectCode();
                    var releaseCode = releaseContent.GetEffectCode();

                    writer.Write(debugCode.Length);
                    writer.Write(debugCode);
                    writer.Write(releaseCode.Length);
                    writer.Write(releaseCode);

                    var p = stream.Position;
                    var b = new byte[p];
                    stream.Seek(0, SeekOrigin.Begin);
                    stream.Read(b, 0, b.Length);

                    asset.PlatformData = new PlatformData {
                        Platform = platform, Data = b
                    };
                }
            }

            File.Delete(tempPath);
            File.Delete(tempOutputPath);

            try
            {
                asset.ReloadEffect();
            }
            catch (NoAssetContentManagerException)
            {
            }
        }
        public async Task CompileAsync(IAssetFsFile assetFile, IAssetDependencies assetDependencies, TargetPlatform platform, IWritableSerializedAsset output)
        {
            var code = string.Empty;

            using (var reader = new StreamReader(await assetFile.GetContentStream().ConfigureAwait(false)))
            {
                code = await reader.ReadToEndAsync().ConfigureAwait(false);
            }

            if (code.Contains("// uber"))
            {
                // Do nothing with this file.
                return;
            }

            var dirName = Path.GetDirectoryName(assetFile.Name.Replace(".", "/"));

            code = await ResolveIncludes(assetDependencies, dirName.Replace(Path.DirectorySeparatorChar, '.'), code).ConfigureAwait(false);

            var effectContent = new EffectContent();

            effectContent.EffectCode = this.GetEffectPrefixCode() + code;

            var tempPath = Path.GetTempFileName();

            using (var writer = new StreamWriter(tempPath))
            {
                writer.Write(effectContent.EffectCode);
            }

            effectContent.Identity = new ContentIdentity(tempPath);

            var tempOutputPath = Path.GetTempFileName();

            var debugContent = EffectCompilerHelper.Compile(
                effectContent,
                tempOutputPath,
                platform,
                true,
                string.Empty);
            var releaseContent = EffectCompilerHelper.Compile(
                effectContent,
                tempOutputPath,
                platform,
                false,
                string.Empty);

            using (var stream = new MemoryStream())
            {
                using (var writer = new BinaryWriter(stream))
                {
                    // Magic flag that indicates new compiled effect format.
                    writer.Write((uint)0x12345678);

                    // Version 1 of new effect format.
                    writer.Write((uint)1);

                    var debugCode   = debugContent.GetEffectCode();
                    var releaseCode = releaseContent.GetEffectCode();

                    writer.Write(debugCode.Length);
                    writer.Write(debugCode);
                    writer.Write(releaseCode.Length);
                    writer.Write(releaseCode);

                    var p = stream.Position;
                    var b = new byte[p];
                    stream.Seek(0, SeekOrigin.Begin);
                    stream.Read(b, 0, b.Length);

                    output.SetLoader <IAssetLoader <EffectAsset> >();
                    output.SetPlatform(platform);
                    output.SetByteArray("Data", b);
                }
            }

            File.Delete(tempPath);
            File.Delete(tempOutputPath);
        }