public override void DoWork(IEnumerable<string> args) { if (Utils.CheckArgs(ArgsNeed, args.Count())) { if (Utils.IsLoggedIn() && Utils.IsNotInGame()) { var request = new CreateGameRequest {NewPlayer = new User {Name = CurrentUser.Name}}; var response = ServerProvider.MakeRequest<CreateGameResponse>(request); if (response.Status == Statuses.Ok) { Console.WriteLine("You create game. ID: " + response.ID); CurrentUser.CurrentGame = response.ID; } else { Console.WriteLine("Bad status"); } } } }
public ActionResult StartFree() { User newPlayer = null; if (Request.IsAuthenticated) { newPlayer = new User { Name = User.Identity.Name }; } var requestCreateGame = new CreateGameRequest { NewPlayer = newPlayer }; var responseCreateGame = ServerProvider.MakeRequest<CreateGameResponse>(requestCreateGame); int? gameId = null; if (responseCreateGame.Status == Statuses.Ok) { gameId = responseCreateGame.ID; FormsAuthentication.SetAuthCookie(responseCreateGame.FirstPlayer.Name, false); var requestJoinGame = new JoinGameRequest { GameID = gameId.Value, NewPlayer = responseCreateGame.FirstPlayer }; var responseJoinGame = ServerProvider.MakeRequest(requestJoinGame); if (responseJoinGame.Status != Statuses.Ok) { gameId = null; } } return Json(gameId, JsonRequestBehavior.AllowGet); }