public void SendTo(ByteBuffer useBuffer, Client client) { useBuffer.Clear(); useBuffer.AppendU32((UInt32)channelID); useBuffer.AppendU32(0); client.Transfer(useBuffer); }
public void SendTo(UInt32 channelID, ByteBuffer buffer, Client client, Object item) { processor.SerializePacket(channelID, item, buffer); client.Transfer(buffer); buffer.Clear(); }