public void SendTo(ByteBuffer useBuffer, Client client)
 {
     useBuffer.Clear();
     useBuffer.AppendU32((UInt32)channelID);
     useBuffer.AppendU32(0);
     client.Transfer(useBuffer);
 }
        public void SendTo(UInt32 channelID, ByteBuffer buffer, Client client, Object item)
        {
            processor.SerializePacket(channelID, item, buffer);

            client.Transfer(buffer);
            buffer.Clear();
        }