Exemple #1
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 public PartyMemberInformations(double id, string name, byte level, EntityLook entityLook, sbyte breed, bool sex, uint lifePoints, uint maxLifePoints, uint prospecting, byte regenRate, uint initiative, sbyte alignmentSide, short worldX, short worldY, int mapId, uint subAreaId, PlayerStatus status, PartyCompanionMemberInformations[] companions) : base(id, name, level, entityLook, breed, sex)
 {
     this.lifePoints    = lifePoints;
     this.maxLifePoints = maxLifePoints;
     this.prospecting   = prospecting;
     this.regenRate     = regenRate;
     this.initiative    = initiative;
     this.alignmentSide = alignmentSide;
     this.worldX        = worldX;
     this.worldY        = worldY;
     this.mapId         = mapId;
     this.subAreaId     = subAreaId;
     this.status        = status;
     this.companions    = companions;
 }
Exemple #2
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 public GameFightCharacterInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, string name, PlayerStatus status, byte level, ActorAlignmentInformations alignmentInfos, sbyte breed, bool sex) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status)
 {
     this.level          = level;
     this.alignmentInfos = alignmentInfos;
     this.breed          = breed;
     this.sex            = sex;
 }
 public PartyMemberArenaInformations(double id, string name, byte level, EntityLook entityLook, sbyte breed, bool sex, uint lifePoints, uint maxLifePoints, uint prospecting, byte regenRate, uint initiative, sbyte alignmentSide, short worldX, short worldY, int mapId, uint subAreaId, PlayerStatus status, PartyCompanionMemberInformations[] companions, uint rank) : base(id, name, level, entityLook, breed, sex, lifePoints, maxLifePoints, prospecting, regenRate, initiative, alignmentSide, worldX, worldY, mapId, subAreaId, status, companions)
 {
     this.rank = rank;
 }
Exemple #4
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 public FriendOnlineInformations(int accountId, string accountName, sbyte playerState, uint lastConnection, int achievementPoints, double playerId, string playerName, byte level, sbyte alignmentSide, sbyte breed, bool sex, GuildInformations guildInfo, uint moodSmileyId, PlayerStatus status) : base(accountId, accountName, playerState, lastConnection, achievementPoints)
 {
     this.playerId      = playerId;
     this.playerName    = playerName;
     this.level         = level;
     this.alignmentSide = alignmentSide;
     this.breed         = breed;
     this.sex           = sex;
     this.guildInfo     = guildInfo;
     this.moodSmileyId  = moodSmileyId;
     this.status        = status;
 }
Exemple #5
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 public PartyGuestInformations(double guestId, double hostId, string name, EntityLook guestLook, sbyte breed, bool sex, PlayerStatus status, PartyCompanionBaseInformations[] companions)
 {
     this.guestId    = guestId;
     this.hostId     = hostId;
     this.name       = name;
     this.guestLook  = guestLook;
     this.breed      = breed;
     this.sex        = sex;
     this.status     = status;
     this.companions = companions;
 }
Exemple #6
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 public GuildMember(double id, string name, byte level, sbyte breed, bool sex, uint rank, double givenExperience, sbyte experienceGivenPercent, uint rights, sbyte connected, sbyte alignmentSide, ushort hoursSinceLastConnection, uint moodSmileyId, int accountId, int achievementPoints, PlayerStatus status) : base(id, name, level)
 {
     this.breed                    = breed;
     this.sex                      = sex;
     this.rank                     = rank;
     this.givenExperience          = givenExperience;
     this.experienceGivenPercent   = experienceGivenPercent;
     this.rights                   = rights;
     this.connected                = connected;
     this.alignmentSide            = alignmentSide;
     this.hoursSinceLastConnection = hoursSinceLastConnection;
     this.moodSmileyId             = moodSmileyId;
     this.accountId                = accountId;
     this.achievementPoints        = achievementPoints;
     this.status                   = status;
 }
Exemple #7
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 public JobCrafterDirectoryEntryPlayerInfo(double playerId, string playerName, sbyte alignmentSide, sbyte breed, bool sex, bool isInWorkshop, short worldX, short worldY, int mapId, uint subAreaId, PlayerStatus status)
 {
     this.playerId      = playerId;
     this.playerName    = playerName;
     this.alignmentSide = alignmentSide;
     this.breed         = breed;
     this.sex           = sex;
     this.isInWorkshop  = isInWorkshop;
     this.worldX        = worldX;
     this.worldY        = worldY;
     this.mapId         = mapId;
     this.subAreaId     = subAreaId;
     this.status        = status;
 }
Exemple #8
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 public GameFightFighterNamedInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, string name, PlayerStatus status) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions)
 {
     this.name   = name;
     this.status = status;
 }
Exemple #9
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 public GameFightMutantInformations(double contextualId, EntityLook look, EntityDispositionInformations disposition, sbyte teamId, sbyte wave, bool alive, GameFightMinimalStats stats, uint[] previousPositions, string name, PlayerStatus status, sbyte powerLevel) : base(contextualId, look, disposition, teamId, wave, alive, stats, previousPositions, name, status)
 {
     this.powerLevel = powerLevel;
 }