public static PlayerProjectileUpdate DeserializeLength(Stream stream, int length)
        {
            PlayerProjectileUpdate playerProjectileUpdate = Pool.Get <PlayerProjectileUpdate>();

            PlayerProjectileUpdate.DeserializeLength(stream, length, playerProjectileUpdate, false);
            return(playerProjectileUpdate);
        }
 public virtual void ReadFromStream(Stream stream, int size, bool isDelta = false)
 {
     PlayerProjectileUpdate.DeserializeLength(stream, size, this, isDelta);
 }