Exemple #1
0
        public InventoryData(CharacterMaster master)
        {
            var inventory = master.inventory;

            infusionBonus = (int)inventory.infusionBonus;

            items = new List <ItemData>();
            foreach (var item in inventory.itemAcquisitionOrder)
            {
                items.Add(new ItemData((int)item, inventory.GetItemCount(item)));
            }

            equipments = new EquipmentData[inventory.GetEquipmentSlotCount()];
            for (var i = 0; i < equipments.Length; i++)
            {
                equipments[i] = new EquipmentData(inventory.GetEquipment((uint)i));
            }
            activeEquipmentSlot = inventory.activeEquipmentSlot;
        }
Exemple #2
0
        public InventoryData(Inventory inventory)
        {
            infusionBonus = (int)inventory.infusionBonus;

            items = new List <ItemData>();
            foreach (var item in inventory.itemAcquisitionOrder)
            {
                items.Add(new ItemData {
                    itemIndex = (int)item, count = inventory.GetItemCount(item)
                });
            }

            equipments = new EquipmentData[inventory.GetEquipmentSlotCount()];
            for (var i = 0; i < equipments.Length; i++)
            {
                equipments[i] = new EquipmentData(inventory.GetEquipment((uint)i));
            }
            activeEquipmentSlot = inventory.activeEquipmentSlot;
        }