IEnumerator Start()
        {
            Destroy(GetComponent <CircleCollider2D>());
            gameObject.AddComponent <CircleCollider2D>().isTrigger         = true;
            gameObject.GetComponent <Rigidbody2D>().collisionDetectionMode = CollisionDetectionMode2D.Continuous;
            gameObject.AddComponent <DamageHero>();
            gameObject.layer = 17;
            _aud             = gameObject.AddComponent <AudioSource>();
            PropFight.SetSoundSettings(_aud);
            yield return(new WaitForSeconds(0.5f));

            start = true;
        }
        IEnumerator Start()
        {
            _anim = GetComponent <Animator>();
            _aud  = gameObject.AddComponent <AudioSource>();
            PropFight.SetSoundSettings(_aud);
            bombExist = true;
            yield return(new WaitForSeconds(0.5f));

            gameObject.AddComponent <BoxCollider2D>().isTrigger = true;
            gameObject.AddComponent <DamageHero>().damageDealt  = 1;
            gameObject.layer = 17;
            start            = true;
        }