/// <summary>
        /// Display a Yes or No prompt with a message
        /// </summary>
        /// <param name="promptMessage">prompt message</param>
        /// <returns>bool where true = yes</returns>
        public static bool?DisplayGetYesNoPrompt(string promptMessage)
        {
            bool?  yesNoChoice   = null;
            bool   validResponse = false;
            string userResponse;

            while (!validResponse)
            {
                ConsoleUtil.DisplayReset();

                ConsoleUtil.DisplayPromptMessage(promptMessage + "(yes/no)");
                userResponse = Console.ReadLine();

                if (userResponse.ToUpper() == "YES")
                {
                    validResponse = true;
                    yesNoChoice   = true;
                }
                else if (userResponse.ToUpper() == "NO")
                {
                    validResponse = true;
                    yesNoChoice   = false;
                }
                else
                {
                    ConsoleUtil.DisplayMessage(
                        "It appears that you have entered an incorrect response." +
                        " Please enter either \"yes\" or \"no\"."
                        );
                    DisplayContinuePrompt();
                }
            }

            return(yesNoChoice);
        }
Exemple #2
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        /// <summary>
        /// display a list of all TARDIS destinations
        /// </summary>
        public void DisplayListAllTARDISDestinations()
        {
            ConsoleUtil.HeaderText = "Space-Time Locations";
            ConsoleUtil.DisplayReset();


            DisplayContinuePrompt();
        }
Exemple #3
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        /// <summary>
        /// display information about the current space-time location
        /// </summary>
        public void DisplayLookAround()
        {
            ConsoleUtil.HeaderText = "Current Space-Time Location Info";
            ConsoleUtil.DisplayReset();


            DisplayContinuePrompt();
        }
Exemple #4
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        /// <summary>
        /// display the current traveler information
        /// </summary>
        public void DisplayTravelerInfo()
        {
            ConsoleUtil.HeaderText = "Traveler Info";
            ConsoleUtil.DisplayReset();



            DisplayContinuePrompt();
        }
Exemple #5
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        /// <summary>
        /// display information about the current space-time location
        /// </summary>
        public void DisplayLookAround()
        {
            ConsoleUtil.HeaderText = "Current Space-Time Location Info";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(_gameUniverse.GetSpaceTimeLocationByID(_gameTraveler.SpaceTimeLocationID).Description);

            DisplayContinuePrompt();
        }
Exemple #6
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        /// <summary>
        /// display information about the current space-time location
        /// </summary>
        public void DisplayLookAround()
        {
            ConsoleUtil.HeaderText = "Current Space-Time Location Info";
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayHeading(currentLocation().Name);
            ConsoleUtil.DisplayMessage(currentLocation().Description);

            DisplayContinuePrompt();
        }
Exemple #7
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        /// <summary>
        /// get and validate the player's TARDIS destination
        /// </summary>
        /// <returns>Space-Time Location object</returns>
        public SpaceTimeLocation DisplayGetTravelersNewDestination()
        {
            bool validResponse = false;
            int  locationID;
            SpaceTimeLocation nextSpaceTimeLocation = new SpaceTimeLocation();

            while (!validResponse)
            {
                //
                // display header
                //
                ConsoleUtil.HeaderText = "TARDIS Destination";
                ConsoleUtil.DisplayReset();

                //
                // display a table of space-time locations
                //
                DisplayTARDISDestinationsTable();

                //
                // get and validate user's response for a space-time location
                //


                //
                // validate user's response for integer
                //
                if (int.TryParse(Console.ReadLine(), out locationID))
                {
                    ConsoleUtil.DisplayMessage("");

                    //
                    // validate user's response for range and accessible
                    //
                    try
                    {
                    }
                    //
                    // user's response was not in the correct range
                    //
                    catch (ArgumentOutOfRangeException ex)
                    {
                    }
                }
                //
                // user's response was not an integer
                //
                else
                {
                }

                DisplayContinuePrompt();
            }

            return(nextSpaceTimeLocation);
        }
Exemple #8
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        /// <summary>
        /// display information about items and treasures in the current space-time location
        /// </summary>
        public void DisplayLookAt()
        {
            int             currentSptID     = _gameTraveler.SpaceTimeLocationID;
            List <Item>     itemsInSpt       = new List <Item>();
            List <Treasure> treasuresInSpt   = new List <Treasure>();
            Item            itemToLookAt     = new Item();
            Treasure        treasureToLookAt = new Treasure();

            itemsInSpt     = _gameUniverse.GetItemtsBySpaceTimeLocationID(currentSptID);
            treasuresInSpt = _gameUniverse.GetTreasuresBySpaceTimeLocationID(currentSptID);

            ConsoleUtil.HeaderText = "Look at a Game Items in Current Location";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(_gameUniverse.GetSpaceTimeLocationByID(currentSptID).Name);

            if (itemsInSpt != null)
            {
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayMessage("Items in current location.");
                DisplayItemTable(itemsInSpt);

                ConsoleUtil.DisplayPromptMessage(
                    "Enter the item number to view or press the Enter key to move on. "
                    ); // TODO code in validation
                int itemIDChoice;

                if (int.TryParse(Console.ReadLine(), out itemIDChoice))
                {
                    itemToLookAt = _gameUniverse.GetItemtByID(itemIDChoice);
                    ConsoleUtil.DisplayMessage(itemToLookAt.Description);

                    DisplayContinuePrompt();
                }
            }

            if (treasuresInSpt != null)
            {
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayMessage("Treasures in current location.");
                DisplayTreasureTable(treasuresInSpt);

                ConsoleUtil.DisplayPromptMessage(
                    "Enter the treasure number to view or press the Enter key to move on. "
                    ); // TODO code in validation
                int treasureIDChoice;

                if (int.TryParse(Console.ReadLine(), out treasureIDChoice))
                {
                    treasureToLookAt = _gameUniverse.GetTreasureByID(treasureIDChoice);
                    ConsoleUtil.DisplayMessage(treasureToLookAt.Description);

                    DisplayContinuePrompt();
                }
            }
        }
Exemple #9
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        /// <summary>
        /// display message indicating the traveler is out of lives
        /// </summary>
        public void DisplayOutOfLives()
        {
            ConsoleUtil.HeaderText = "Exit";
            ConsoleUtil.DisplayReset();

            Console.CursorVisible = false;

            Console.WriteLine();
            ConsoleUtil.DisplayMessage("It appears that you are out of lives in for this game. Pleaser return and play again.");

            DisplayContinuePrompt();
        }
Exemple #10
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        /// <summary>
        /// setup the new Traveler object
        /// </summary>
        public void DisplayMissionSetupIntro()
        {
            //
            // display header
            //
            ConsoleUtil.HeaderText = "Mission Setup";
            ConsoleUtil.DisplayReset();


            ConsoleUtil.DisplayMessage("You will now be prompted to enter the starting parameters of your mission.");
            DisplayContinuePrompt();
        }
Exemple #11
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        public int DisplayPickUpItem()
        {
            ConsoleUtil.HeaderText = "Pick Up Item";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage("Items");
            ConsoleUtil.DisplayMessage("");

            int itemID = 0;

            int locationID;

            locationID = _gameTraveler.SpaceTimeLocationID;

            foreach (Item item in _gameUniverse.Items)
            {
                if (item.SpaceTimeLocationID == locationID)
                {
                    Console.WriteLine("Item: " + item.Name + "\nItem ID: " + item.GameObjectID);
                    Console.WriteLine();
                    Console.WriteLine();
                }
            }

            bool valid = false;

            while (!valid)
            {
                itemID = DisplayGetIntegerInRange(0, 1000, "Enter Item ID or press 'esc': ");
                foreach (Item item in _gameUniverse.Items)
                {
                    if (item.SpaceTimeLocationID == locationID)
                    {
                        if (item.GameObjectID == itemID)
                        {
                            item.SpaceTimeLocationID = 0;
                            valid = true;
                            DisplayContinuePrompt();
                        }
                        else if (item.GameObjectID != locationID)
                        {
                            Console.WriteLine("Please enter a valid Item ID");
                        }
                    }
                }
            }
            //itemID = int.Parse(Console.ReadLine());
            return(itemID);
        }
Exemple #12
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        /// <summary>
        /// display the Exit prompt on a clean screen
        /// </summary>
        public void DisplayExitPrompt()
        {
            ConsoleUtil.HeaderText = "Exit";
            ConsoleUtil.DisplayReset();

            Console.CursorVisible = false;

            Console.WriteLine();
            ConsoleUtil.DisplayMessage("- Insert Exit Message - ");

            Console.ReadKey();

            System.Environment.Exit(1);
        }
Exemple #13
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        /// <summary>
        /// display the Exit prompt on a clean screen
        /// </summary>
        public void DisplayExitPrompt()
        {
            ConsoleUtil.HeaderText = "Exit";
            ConsoleUtil.DisplayReset();

            Console.CursorVisible = false;

            Console.WriteLine();
            ConsoleUtil.DisplayMessage("Thank you for playing The TARDIS Project. Press any key to Exit.");

            Console.ReadKey();

            System.Environment.Exit(1);
        }
Exemple #14
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        /// <summary>
        /// get and validate the player's race
        /// </summary>
        /// <returns>race as a RaceType</returns>
        public Traveler.RaceType DisplayGetTravelersRace()
        {
            bool validResponse = false;

            Traveler.RaceType travelersRace = Traveler.RaceType.None;

            while (!validResponse)
            {
                //
                // display header
                //
                ConsoleUtil.HeaderText = "Traveler's Race";
                ConsoleUtil.DisplayReset();

                //
                // display all race types on a line
                //
                ConsoleUtil.DisplayMessage("Races");
                StringBuilder sb = new StringBuilder();
                foreach (Character.RaceType raceType in Enum.GetValues(typeof(Character.RaceType)))
                {
                    if (raceType != Character.RaceType.None)
                    {
                        sb.Append($" [{raceType}] ");
                    }
                }
                ConsoleUtil.DisplayMessage(sb.ToString());

                ConsoleUtil.DisplayPromptMessage("Enter your race: ");

                //
                // validate user response for race
                //
                if (Enum.TryParse <Character.RaceType>(Console.ReadLine(), out travelersRace))
                {
                    validResponse = true;
                    ConsoleUtil.DisplayReset();
                    ConsoleUtil.DisplayMessage($"You have indicated {travelersRace} as your race type.");
                }
                else
                {
                    ConsoleUtil.DisplayMessage("You must limit your race to the list above.");
                    ConsoleUtil.DisplayMessage("Please reenter your race.");
                }

                DisplayContinuePrompt();
            }

            return(travelersRace);
        }
Exemple #15
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        public int DisplayPickUpTreasure()
        {
            ConsoleUtil.HeaderText = "Pick Up Treasure";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage("Treasures");
            ConsoleUtil.DisplayMessage("");

            int treasureID = 0;

            int locationID;

            locationID = _gameTraveler.SpaceTimeLocationID;

            foreach (Treasure treasure in _gameUniverse.Treasures)
            {
                if (treasure.SpaceTimeLocationID == locationID)
                {
                    Console.WriteLine("Treasure: " + treasure.Name + "\nTreasure ID: " + treasure.GameObjectID);
                    Console.WriteLine();
                    Console.WriteLine();
                }
            }

            bool valid = false;

            while (!valid)
            {
                treasureID = DisplayGetIntegerInRange(0, 1000, "Enter Item ID or press 'esc': ");
                foreach (Treasure treasure in _gameUniverse.Treasures)
                {
                    if (treasure.SpaceTimeLocationID == locationID)
                    {
                        if (treasure.GameObjectID == treasureID)
                        {
                            treasure.SpaceTimeLocationID = 0;
                            valid = true;
                            DisplayContinuePrompt();
                        }
                        else if (treasure.GameObjectID != locationID)
                        {
                            Console.WriteLine("Please enter a valid Item ID");
                        }
                    }
                }
            }
            return(treasureID);
        }
Exemple #16
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        /// <summary>
        /// get player's name
        /// </summary>
        /// <returns>name as a string</returns>
        public string DisplayGetTravelersName()
        {
            string travelersName;

            //
            // display header
            //
            ConsoleUtil.HeaderText = "Traveler's Name";
            ConsoleUtil.DisplayReset();


            DisplayContinuePrompt();

            return(travelersName);
        }
Exemple #17
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        /// <summary>
        /// display the current traveler information
        /// </summary>
        public void DisplayTravelerInfo()
        {
            ConsoleUtil.HeaderText = "Traveler Info";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage($"Traveler's Name: {_gameTraveler.Name}");
            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage($"Traveler's Race: {_gameTraveler.Race}");
            ConsoleUtil.DisplayMessage("");
            string spaceTimeLocationName = _gameUniverse.GetSpaceTimeLocationByID(_gameTraveler.SpaceTimeLocationID).Name;

            ConsoleUtil.DisplayMessage($"Traveler's Current Location: {spaceTimeLocationName}");

            DisplayContinuePrompt();
        }
Exemple #18
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        /// <summary>
        /// display a list of all TARDIS destinations
        /// <summary>
        public void DisplayListAllTARDISDestinations()
        {
            ConsoleUtil.HeaderText = "Space-Time Locations";
            ConsoleUtil.DisplayReset();

            foreach (SpaceTimeLocation location in _gameUniverse.SpaceTimeLocations)
            {
                ConsoleUtil.DisplayMessage("ID: " + location.SpaceTimeLocationID);
                ConsoleUtil.DisplayMessage("Name: " + location.Name);
                ConsoleUtil.DisplayMessage("Description: " + location.Description);
                ConsoleUtil.DisplayMessage("Accessible: " + location.Accessable);
                ConsoleUtil.DisplayMessage("");
            }

            DisplayContinuePrompt();
        }
Exemple #19
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        /// <summary>
        /// display the current traveler inventory
        /// </summary>
        public void DisplayTravelerItems()
        {
            ConsoleUtil.HeaderText = "Traveler Inventory";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Traveler Items");
            ConsoleUtil.DisplayMessage("");

            foreach (Item item in _gameTraveler.TravelersItems)
            {
                ConsoleUtil.DisplayMessage("ID: " + item.GameObjectID);
                ConsoleUtil.DisplayMessage("Name: " + item.Name);
                ConsoleUtil.DisplayMessage("Description: " + item.Description);
                ConsoleUtil.DisplayMessage("");
            }

            DisplayContinuePrompt();
        }
        /// <summary>
        /// Display an integer prompt with a message including the min/max values
        /// </summary>
        /// <param name="promptMessage">prompt message</param>
        /// <returns>user's choice of integer</returns>
        private int DisplayGetIntegerPrompt(string promptMessage, int minNumber, int maxNumber)
        {
            //
            // dummy choice - refactor later to return a null
            //
            int    intChoice     = -9999;
            bool   validResponse = false;
            string userResponse;

            while (!validResponse)
            {
                ConsoleUtil.DisplayReset();

                ConsoleUtil.DisplayPromptMessage($"{promptMessage} ({minNumber} - {maxNumber}");
                userResponse = Console.ReadLine();

                if (int.TryParse(userResponse, out intChoice))
                {
                    if (intChoice >= maxNumber && intChoice <= maxNumber)
                    {
                        validResponse = true;
                    }
                    else
                    {
                        ConsoleUtil.DisplayMessage(
                            "It appears that you have entered an integer out of range." +
                            $" Please enter an integer between {minNumber} and {maxNumber}."
                            );
                        DisplayContinuePrompt();
                    }
                }
                else
                {
                    ConsoleUtil.DisplayMessage(
                        "It appears that you have not entered an integer." +
                        $" Please enter an integer between {minNumber} and {maxNumber}."
                        );
                    DisplayContinuePrompt();
                }
            }

            return(intChoice);
        }
Exemple #21
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        /// <summary>
        /// display a message confirming mission setup
        /// </summary>
        public void DisplayMissionSetupConfirmation()
        {
            //
            // display header
            //
            ConsoleUtil.HeaderText = "Mission Setup";
            ConsoleUtil.DisplayReset();

            //
            // display confirmation
            //

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage("Your mission setup is complete.");
            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage("To view your TARDIS traveler information use the Main Menu.");

            DisplayContinuePrompt();
        }
Exemple #22
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        /// <summary>
        /// display the current traveler's treasure
        /// </summary>
        public void DisplayTravelerTreasure()
        {
            ConsoleUtil.HeaderText = "Traveler Inventory";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage("Traveler Treasure");
            ConsoleUtil.DisplayMessage("");

            foreach (Treasure treasure in _gameTraveler.TravelersTreasures)
            {
                ConsoleUtil.DisplayMessage("ID: " + treasure.GameObjectID);
                ConsoleUtil.DisplayMessage("Name: " + treasure.Name);
                ConsoleUtil.DisplayMessage("Description: " + treasure.Description);
                ConsoleUtil.DisplayMessage("");
            }

            DisplayContinuePrompt();
        }
Exemple #23
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        /// <summary>
        /// display information about items and treasures in the current space-time location
        /// </summary>
        public void DisplayTalkTo()
        {
            int          currentSptID = _gameTraveler.SpaceTimeLocationID;
            int          dalekIDChoice;
            List <Dalek> dalecksInSpt  = new List <Dalek>();
            Dalek        dalekToTalkTo = new Dalek();

            dalecksInSpt = _gameUniverse.GetDaleksBySpaceTimeLocationID(currentSptID);

            ConsoleUtil.HeaderText = "Talk to the Daleks in Current Location";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(_gameUniverse.GetSpaceTimeLocationByID(currentSptID).Name);

            if (dalecksInSpt != null)
            {
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayMessage("Daleks in current location.");
                DisplayDalekTable(dalecksInSpt);

                ConsoleUtil.DisplayPromptMessage(
                    "Enter the item number to view or press the Enter key to move on. "
                    ); // TODO code in validation


                if (int.TryParse(Console.ReadLine(), out dalekIDChoice))
                {
                    dalekToTalkTo = _gameUniverse.GetDalekByID(dalekIDChoice);

                    if (dalekToTalkTo.HasMessage)
                    {
                        ConsoleUtil.DisplayMessage(dalekToTalkTo.Message);
                    }
                    else
                    {
                        ConsoleUtil.DisplayMessage($"This Dalek has nothing to say {_gameTraveler.Race}.");
                    }

                    DisplayContinuePrompt();
                }
            }
        }
Exemple #24
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        /// <summary>
        /// get player's name
        /// </summary>
        /// <returns>name as a string</returns>
        public string DisplayGetTravelersName()
        {
            string travelersName;

            //
            // display header
            //
            ConsoleUtil.HeaderText = "Traveler's Name";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayPromptMessage("Enter your name: ");
            travelersName = Console.ReadLine();

            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage($"You have indicated {travelersName} as your name.");

            DisplayContinuePrompt();

            return(travelersName);
        }
Exemple #25
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        /// <summary>
        /// display information about items and treasures in the current space-time location
        /// </summary>
        public void DisplayLookAt()
        {
            ConsoleUtil.HeaderText = "Nearby Items and Treasure";
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayHeading(currentLocation().Name);

            ConsoleUtil.DisplayMessage($"> You see {localItems().Count} item(s)");
            foreach (Item item in localItems())
            {
                ConsoleUtil.DisplayMessage(item.ToString());
            }

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage($"> You see {localTreasures().Count} treasure(s)");
            foreach (Treasure treasure in localTreasures())
            {
                ConsoleUtil.DisplayMessage(treasure.ToString());
            }
            DisplayContinuePrompt();
        }
Exemple #26
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        /// <summary>
        /// display information about items and treasures in the current space-time location
        /// </summary>
        public Dalek DisplayGetDalekToBattle()
        {
            int          currentSptID = _gameTraveler.SpaceTimeLocationID;
            int          dalekIDChoice;
            List <Dalek> dalecksInSpt  = new List <Dalek>();
            Dalek        dalekToBattle = null;

            dalecksInSpt = _gameUniverse.GetDaleksBySpaceTimeLocationID(currentSptID);

            ConsoleUtil.HeaderText = "Battle Daleks in Current Location";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(_gameUniverse.GetSpaceTimeLocationByID(currentSptID).Name);

            if (dalecksInSpt != null)
            {
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayMessage("Daleks in current location.");
                DisplayDalekTable(dalecksInSpt);

                ConsoleUtil.DisplayPromptMessage(
                    "Enter the item number to view or press the Enter key to move on. "
                    ); // TODO code in validation


                if (int.TryParse(Console.ReadLine(), out dalekIDChoice))
                {
                    dalekToBattle = _gameUniverse.GetDalekByID(dalekIDChoice);

                    DisplayContinuePrompt();
                }
            }
            else
            {
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayMessage("It appears there are not Daleks in here to battle.");
            }

            return(dalekToBattle);
        }
Exemple #27
0
        /// <summary>
        /// display the results of the battle based on the BattleResult
        /// </summary>
        /// <param name="battleResult"></param>
        public void DisplayBattleResults(BattleResult battleResult)
        {
            ConsoleUtil.HeaderText = "Battle Results";
            ConsoleUtil.DisplayReset();

            switch (battleResult)
            {
            case BattleResult.TravelerWins:
                ConsoleUtil.DisplayMessage("You have dispatched the Dalek! Congratulations!");
                break;

            case BattleResult.NPCWins:
                ConsoleUtil.DisplayMessage("I am sorry to say that the Dalek was too much for you.");
                ConsoleUtil.DisplayMessage("You were quickly dispatched by the Dalek.");
                break;

            case BattleResult.TravelerRetreats:
                ConsoleUtil.DisplayMessage("The Dalek fires a burst of energy over your head as you retreat.");
                ConsoleUtil.DisplayMessage("You run screaming like a little baby!");
                break;

            case BattleResult.NPCRetreats:
                ConsoleUtil.DisplayMessage("Frightened by your obvious fighting prowess, the Dalek retreats in fear!");
                break;

            case BattleResult.Draw:
                ConsoleUtil.DisplayMessage("The battle was fierce. You and the Dalek are spent, crawling away to fight another day.");
                break;

            case BattleResult.BothRetreat:
                ConsoleUtil.DisplayMessage("You are both cowards and the Gods watch as both of you run form each other yelling!");
                break;

            default:
                break;
            }

            DisplayContinuePrompt();
        }
Exemple #28
0
        public void DisplayLookAt()
        {
            ConsoleUtil.HeaderText = "NPCs in current location";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage("NPCs");
            ConsoleUtil.DisplayMessage("");

            int locationID;

            locationID = _gameTraveler.SpaceTimeLocationID;

            foreach (NPC npc in _gameUniverse.NPCs)
            {
                if (npc.SpaceTimeLocationID == locationID)
                {
                    Console.WriteLine(npc.Name);
                    Console.WriteLine("Talk to? (y/n)");
                    Console.WriteLine();
                    string userChoice = Console.ReadLine();
                    if (userChoice == "y")
                    {
                        if (npc.SpaceTimeLocationID == locationID)
                        {
                            Console.WriteLine(npc.Message);
                            Console.WriteLine();
                        }
                        else
                        {
                            return;
                        }
                    }
                }
            }

            DisplayContinuePrompt();
        }
Exemple #29
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        public Treasure DisplayPutDownTreasure()
        {
            ConsoleUtil.HeaderText = "Put Down Treasure";
            ConsoleUtil.DisplayReset();

            if (_gameTraveler.TravelersTreasures.Count == 0)
            {
                ConsoleUtil.DisplayMessage("You have no treasures");
                DisplayContinuePrompt();
                return(null);
            }
            else
            {
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayMessage("Your Treasures");
                ConsoleUtil.DisplayMessage("");
                Treasure choice = DisplayChooseFromList <Treasure>("Which treasure to put down?", _gameTraveler.TravelersTreasures);
                ConsoleUtil.DisplayMessage(">Put down a " + choice.Name);
                DisplayContinuePrompt();

                return(choice);
            }
        }
Exemple #30
0
        /// <summary>
        /// display information about the current space-time location
        /// </summary>
        public void DisplayLookAround()
        {
            ConsoleUtil.HeaderText = "Current Space-Time Location Info";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage(_gameUniverse.GetSpaceTimeLocationByID(_gameTraveler.SpaceTimeLocationID).Description);

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage("Items in current location.");
            foreach (Item item in _gameUniverse.GetItemtsBySpaceTimeLocationID(_gameTraveler.SpaceTimeLocationID))
            {
                ConsoleUtil.DisplayMessage(item.Name + " - " + item.Description);
            }

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayMessage("Treasures in current location.");
            foreach (Treasure treasure in _gameUniverse.GetTreasuressBySpaceTimeLocationID(_gameTraveler.SpaceTimeLocationID))
            {
                ConsoleUtil.DisplayMessage(treasure.Name + " - " + treasure.Description);
            }

            DisplayContinuePrompt();
        }