private void UpdateComponent()
        {
            Title.Font     = new Font("Arial", 160F * screen.Width / 1920, FontStyle.Bold, GraphicsUnit.Point);
            Title.Location = new Point((screen.Width - Title.Size.Width) / 2 + 1, 0);

            var contBtnSize = screen.Height / 3;

            ContinueButton.Size     = new Size(contBtnSize, contBtnSize);
            ContinueButton.Location = new Point((screen.Width - ContinueButton.Size.Width) / 2,
                                                (screen.Height - ContinueButton.Height) / 2);
            ImageExtensions.GetSprite(ref continueBtnSprite, "Continue", Parent.CurrentPath, ContinueButton.Size);
            ContinueButton.Image = continueBtnSprite;

            var nextLvlBtnSize = ContinueButton.Height * 2 / 3;

            NextLevelButton.Size     = new Size(nextLvlBtnSize, nextLvlBtnSize);
            NextLevelButton.Location = new Point(ContinueButton.Right + screen.Width / 10,
                                                 ContinueButton.Top + (ContinueButton.Height - NextLevelButton.Height) / 2);
            ImageExtensions.GetSprite(ref nextBtnSprite, "Next", Parent.CurrentPath, NextLevelButton.Size);
            NextLevelButton.Image = nextBtnSprite;

            PrevLevelButton.Size     = NextLevelButton.Size;
            PrevLevelButton.Location = new Point(ContinueButton.Left - (screen.Width / 10 + PrevLevelButton.Size.Width),
                                                 ContinueButton.Top + (ContinueButton.Height - NextLevelButton.Height) / 2);
            prevBtnSprite = new Bitmap(nextBtnSprite);
            prevBtnSprite.RotateFlip(RotateFlipType.RotateNoneFlipX);
            PrevLevelButton.Image = prevBtnSprite;

            ExitButton.Font     = new Font("Arial", 48F * screen.Width / 1920, FontStyle.Bold, GraphicsUnit.Point);
            ExitButton.Location = new Point((screen.Width - ExitButton.Size.Width) / 2,
                                            screen.Bottom - (ExitButton.Height + screen.Height / 20));

            ResetTimeButton.Font     = new Font("Arial", 25F * screen.Width / 1920, FontStyle.Bold, GraphicsUnit.Point);
            ResetTimeButton.Location = new Point(screen.Width -
                                                 (screen.Width / 20 + ResetTimeButton.Width), ExitButton.Top);
        }
Exemple #2
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 private void GetSprite(ref Image inGameSprite, string spriteName)
 {
     ImageExtensions.GetSprite(ref inGameSprite, spriteName, CurrentPath, blockSize);
 }