Exemple #1
0
 /// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (Arktet game = new Arktet())
     {
         game.Run();
     }
 }
Exemple #2
0
        //Constructor
        public Settings(ContentManager content, Arktet ArkTet)
        {
            ark = ArkTet;
            PlusButton = content.Load<Texture2D>(@"images/Buttons/+Button");
            MinButton = content.Load<Texture2D>(@"images/Buttons/-Button");
            titlebg = content.Load<Texture2D>(@"images/Backgrounds/titlescreen");
            arialbigblue = content.Load<SpriteFont>(@"arialbluebig");
            BackButton = content.Load<Texture2D>(@"images/Buttons/Back");
            BackButtonRect = new Rectangle(500, 600, 300, 100);
            PlusButtonRect = new Rectangle(550, 192, PlusButton.Width, PlusButton.Height);
            MinButtonRect = new Rectangle(750, 192, MinButton.Width, MinButton.Height);

             _content = content;
        }
Exemple #3
0
 public void Update(GameTime gt, int Score1, int Score2, Arktet arktet)
 {
     ScorePlayer1 = Score2;
     ScorePlayer2 = Score1;
     mState = Mouse.GetState();
     if (mState.X > BackButtonRect.Left && mState.X < BackButtonRect.Right &&
                mState.Y > BackButtonRect.Top && mState.Y < BackButtonRect.Bottom)
     {
         BackButton = Content.Load<Texture2D>(@"images/Buttons/ExitHover");
         if (mState.LeftButton == ButtonState.Pressed && OldmState.LeftButton == ButtonState.Released)
         {
             arktet.Exit();
         }
     }
     else
     {
         BackButton = Content.Load<Texture2D>(@"images/Buttons/Exit");
     }
     OldmState = mState;
 }