Exemple #1
0
        public static void SetUpdate(Entities.GameClient client, Enums.UpdateType type, ulong data, Enums.SynchroType synchro, ulong data2 = 0)
        {
            var packet = UpdatePacket.Create(client.EntityUID);

            if (!packet.AddUpdate(type, data))
            {
                return;
            }
            if (synchro != Enums.SynchroType.False)
            {
                switch (synchro)
                {
                case Enums.SynchroType.True:
                {
                    client.Send(packet);
                    break;
                }

                case Enums.SynchroType.Broadcast:
                {
                    client.SendToScreen(packet, true);
                    break;
                }
                }
            }
        }