public CheckPathResult CheckPath(List <Vector2> path) { CheckPathResult result = new CheckPathResult(); Alg.CheckPath(rule, board, path, out result.shape, out result.path, out result.neighbors); return(result); }
void TestBoardGame() { Board board = new Board(); board.Pieces = new Piece[, ] { { new Piece(PieceShape.Circle), new Piece(PieceShape.Circle), new Piece(PieceShape.Rect) }, { new Piece(PieceShape.Triangle), new Piece(PieceShape.Triangle), new Piece(PieceShape.Circle) }, { new Piece(PieceShape.Circle), new Piece(PieceShape.Circle), new Piece(PieceShape.Circle) } }; PieceShape shape; List <Vector2> path; List <Vector2> neighbors; Alg.CheckPath( 0, board, new Vector2[] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 1), new Vector2(1, 0), new Vector2(2, 0) }.ToList(), out shape, out path, out neighbors ); print(shape); print("path"); foreach (var pos in path) { print(pos); } print("neighbor"); foreach (var pos in neighbors) { print(pos); } }