Exemple #1
0
        public static void BuildHotPackageIOS()
        {
            //TODO 勾选PlayerSettings中的dynamicBatching
            string apkname          = "fish3_ios";
            string ios_project_path = Path.Combine(PathConfig.GetPath(PathConfig.APK_OUTPUT_PATH), apkname);

            BuildProfileInfo.SetIOSProjectSetting();
            BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();

            if (IsLocalResources())
            {
                PlayerSettings.applicationIdentifier = "com.jjhgame.fish3";
                PlayerSettings.productName           = "localFish";
            }
            else
            {
                PlayerSettings.applicationIdentifier = "com.jjhgame.fish31";
                PlayerSettings.productName           = "fish";
            }

            PlayerSettings.bundleVersion        = appVersion;
            buildPlayerOptions.locationPathName = ios_project_path;
            buildPlayerOptions.target           = BuildTarget.iOS;
            buildPlayerOptions.options          = BuildOptions.None;

            ArthasBuildBundles();

            BuildReport  report  = BuildPipeline.BuildPlayer(buildPlayerOptions);
            BuildSummary summary = report.summary;

            if (summary.result == BuildResult.Succeeded)
            {
                Debug.Log("Build succeeded: " + summary.totalSize + " bytes   output_path: " + ios_project_path);
            }

            if (summary.result == BuildResult.Failed)
            {
                Debug.Log("Build failed");
            }
        }
Exemple #2
0
        private static void _refreshConfig()
        {
            PathConfig refreshWindow = GetWindow <PathConfig>();

            refreshWindow.Show();
        }