public void Update(GameTime gameTime, Game1 game1, MouseState mouseState, KeyboardState keyboardState) { if (gameTime.TotalGameTime.TotalMilliseconds >= LoadingTime - 500) { if (counter < TimeSpan.FromMilliseconds(1000)) { counter += gameTime.ElapsedGameTime; } if (counter > TimeSpan.FromMilliseconds(1000)) { if (isAdding) { PressAlpha += (int)gameTime.ElapsedGameTime.TotalMilliseconds / 2; } else { PressAlpha -= (int)gameTime.ElapsedGameTime.TotalMilliseconds / 2; } if (PressAlpha > 255 | PressAlpha < 0) { if (!isAdding) { counter = TimeSpan.Zero; } isAdding = !isAdding; } } } if (gameTime.TotalGameTime.TotalMilliseconds < LoadingTime) { loading.Update(gameTime, game1); } if (!(timePressed.TotalMilliseconds < DummyTimeSpan.TotalMilliseconds) && gameTime.TotalGameTime.TotalMilliseconds >= LoadingTime + TimeBeforeUserCanContinue && (keyboardState.GetPressedKeys().Length > 0 || mouseState.LeftButton == ButtonState.Pressed)) { timePressed = gameTime.TotalGameTime; Game1.PlaySound("back"); } if (gameTime.TotalGameTime.TotalMilliseconds - timePressed.TotalMilliseconds >= TimeToWaitAfterPressed) { isGoingToMenu = true; } if (isGoingToMenu) { logoAnimation += gameTime.ElapsedGameTime; if (logoAnimation.TotalMilliseconds >= timeBeforeMoving + logoMoveTime + timeAfterAnimation) { game1.ChangeGameState(GameState.Menu); // animation finished } } }
public void Update(GameTime gameTime, Game1 game1) { timePast += gameTime.ElapsedGameTime; totalTimePast += gameTime.ElapsedGameTime; if (totalTimePast.TotalMilliseconds >= loadingTime) { if (!isBeforeTitleScreen) game1.ChangeGameState(GameState.Playing); drawCircle = false; } if ((int)(timePast.TotalMilliseconds / 20) >= loadingTex.Length) timePast = TimeSpan.Zero; }
public void Update(GameTime gameTime, Game1 game1) { timePast += gameTime.ElapsedGameTime; totalTimePast += gameTime.ElapsedGameTime; if (totalTimePast.TotalMilliseconds >= loadingTime) { if (!isBeforeTitleScreen) { game1.ChangeGameState(GameState.Playing); } drawCircle = false; } if ((int)(timePast.TotalMilliseconds / 20) >= loadingTex.Length) { timePast = TimeSpan.Zero; } }
public void Update(GameTime gameTime, Game1 game1, MouseState state, MouseState lState, KeyboardState keystate, KeyboardState lastKeyState) { game1.IsMouseVisible = true; time += gameTime.ElapsedGameTime; soundTime += gameTime.ElapsedGameTime; backGroundAlphaAnimation.Update(gameTime.ElapsedGameTime); int lastSelected = selected; #region input if (UsedKeys["down"].isPressed() && time.TotalMilliseconds >= 200) { selected++; if (selected > 5) { if (time.TotalMilliseconds >= 300) { selected = 1; time = TimeSpan.Zero; } else selected = 5; } else time = TimeSpan.Zero; } else if (UsedKeys["up"].isPressed() && time.TotalMilliseconds >= 200) { selected--; if (selected < 1) { if (time.TotalMilliseconds >= 300) { selected = 5; time = TimeSpan.Zero; } else selected = 1; } else time = TimeSpan.Zero; } for (int i = 0; i < TextPositions.Length; i++) if (Game1.isHover(state, TextPositions[i])) { if (state.X != lState.X || state.Y != lState.Y) { selected = i + 1; time = TimeSpan.Zero; } if (UsedKeys["mouse"].isPressed()) { Game1.PlaySound("click"); switch (selected) { case 1: if (!isMainMenu) { Game1.PlaySound("back"); game1.ChangeGameState(GameState.Playing); } else { if (!isFirstTime) { game1.RestartGame(); isFirstTime = false; } game1.ChangeGameState(GameState.Loading); } //backGroundMusic.Stop(); break; case 4: if (!isMainMenu) game1.ChangeGameState(GameState.Menu); break; case 5: game1.ExitGame(); break; } } } if (UsedKeys["enter"].isPressed()) { if (!(selected == 1 && !isMainMenu)) Game1.PlaySound("click"); switch (selected) { case 1: if (!isMainMenu) { Game1.PlaySound("back"); game1.ChangeGameState(GameState.Playing); } else { if (!isFirstTime) { game1.RestartGame(); isFirstTime = false; } game1.ChangeGameState(GameState.Loading); } //backGroundMusic.Stop(); break; case 4: if (!isMainMenu) game1.ChangeGameState(GameState.Menu); break; case 5: game1.ExitGame(); break; } } #endregion if (soundTime.TotalMilliseconds >= 20) if (lastSelected != selected) { Game1.PlaySound("button"); soundTime = TimeSpan.Zero; } if (!isMainMenu) if (UsedKeys["escape"].isPressed()) { Game1.PlaySound("back"); game1.ChangeGameState(GameState.Playing); } foreach (KeyValuePair<string, Key> key in UsedKeys) { if (key.Key != "mouse") key.Value.Update(keystate, lastKeyState); else key.Value.Update(state, lState); } }
private void HandleInput(GameTime gameTime, KeyboardState keyboardState, KeyboardState lastKeyboardState, MouseState mouseState, Game1 game1) { //Debugging Stop Point if (keyboardState.IsKeyDown(Keys.P)) { } #region keyboard if (UsedKeys["o"].isPressed()) { showFPS = !showFPS; } if (UsedKeys["i"].isPressed()) { showBoundingBox = !showBoundingBox; } if (UsedKeys["u"].isPressed()) { camera.canJump = !camera.canJump; } if (UsedKeys["y"].isPressed()) { camera.canCrouch = !camera.canCrouch; } #region game Vector3 moveVector = new Vector3(0, 0, 0); if (UsedKeys["w"].isPressed()) { moveVector += new Vector3(0, 0, -1); } if (UsedKeys["s"].isPressed()) { moveVector += new Vector3(0, 0, 1); } if (UsedKeys["d"].isPressed()) { moveVector += new Vector3(1, 0, 0); } if (UsedKeys["a"].isPressed()) { moveVector += new Vector3(-1, 0, 0); } moveVector *= (float)gameTime.ElapsedGameTime.TotalMilliseconds / 100.0f; if (camera.canCrouch && !camera.isJumping) { if (keyboardState.IsKeyDown(Keys.LeftControl)) { camera.isCrouched = true; } else { camera.isCrouched = false; } } if (camera.canJump && UsedKeys["space"].isPressed() && !camera.isJumping && !camera.isCrouched) { camera.isJumping = true; camera.jumpspeed = 4; } camera.UpdatePosition(moveVector, room.bBoxManager.boundingBoxes, gameTime, this); #endregion #endregion #region mouse float amount = (float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000.0f; if (mouseState.X != screenCenter.X && !camera.isAnimating) { camera.yaw -= camera.YrotationSpeed * (mouseState.X - screenCenter.X) * amount; } if (mouseState.Y != screenCenter.Y && !camera.isAnimating) { camera.pitch -= camera.XrotatiobSpeed * (mouseState.Y - screenCenter.Y) * amount; if (camera.pitch > MathHelper.ToRadians(90)) { camera.pitch = MathHelper.ToRadians(90); } if (camera.pitch < MathHelper.ToRadians(-60)) { camera.pitch = MathHelper.ToRadians(-60); } } Mouse.SetPosition((int)screenCenter.X, (int)screenCenter.Y); if (UsedKeys["mouse"].isPressed()) { if (teleporter.isOnPlayer) { teleporter.Throw(camera.position, camera.yaw, camera.pitch); } else { teleporter.Teleport(ref camera.position); } } if (UsedKeys["lmouse"].isPressed()) { if (!teleporter.isOnPlayer) { teleporter.ReturnToHand(); } } #endregion if (UsedKeys["escape"].isPressed()) { game1.ChangeGameState(GameState.EscMenu); } }
public void Update(GameTime gameTime, Game1 game1, MouseState mouseState, KeyboardState keyboardState) { if (gameTime.TotalGameTime.TotalMilliseconds >= LoadingTime - 500) { if (counter < TimeSpan.FromMilliseconds(1000)) counter += gameTime.ElapsedGameTime; if (counter > TimeSpan.FromMilliseconds(1000)) { if (isAdding) PressAlpha += (int)gameTime.ElapsedGameTime.TotalMilliseconds / 2; else PressAlpha -= (int)gameTime.ElapsedGameTime.TotalMilliseconds / 2; if (PressAlpha > 255 | PressAlpha < 0) { if (!isAdding) counter = TimeSpan.Zero; isAdding = !isAdding; } } } if (gameTime.TotalGameTime.TotalMilliseconds < LoadingTime) loading.Update(gameTime, game1); if (!(timePressed.TotalMilliseconds < DummyTimeSpan.TotalMilliseconds) && gameTime.TotalGameTime.TotalMilliseconds >= LoadingTime + TimeBeforeUserCanContinue && (keyboardState.GetPressedKeys().Length > 0 || mouseState.LeftButton == ButtonState.Pressed)) { timePressed = gameTime.TotalGameTime; Game1.PlaySound("back"); } if (gameTime.TotalGameTime.TotalMilliseconds - timePressed.TotalMilliseconds >= TimeToWaitAfterPressed) isGoingToMenu = true; if (isGoingToMenu) { logoAnimation += gameTime.ElapsedGameTime; if (logoAnimation.TotalMilliseconds >= timeBeforeMoving + logoMoveTime + timeAfterAnimation) game1.ChangeGameState(GameState.Menu); // animation finished } }
private void HandleInput(GameTime gameTime, KeyboardState keyboardState, KeyboardState lastKeyboardState, MouseState mouseState, Game1 game1) { //Debugging Stop Point if (keyboardState.IsKeyDown(Keys.P)) { } #region keyboard if (UsedKeys["o"].isPressed()) showFPS = !showFPS; if (UsedKeys["i"].isPressed()) showBoundingBox = !showBoundingBox; if (UsedKeys["u"].isPressed()) camera.canJump = !camera.canJump; if (UsedKeys["y"].isPressed()) camera.canCrouch = !camera.canCrouch; #region game Vector3 moveVector = new Vector3(0, 0, 0); if (UsedKeys["w"].isPressed()) moveVector += new Vector3(0, 0, -1); if (UsedKeys["s"].isPressed()) moveVector += new Vector3(0, 0, 1); if (UsedKeys["d"].isPressed()) moveVector += new Vector3(1, 0, 0); if (UsedKeys["a"].isPressed()) moveVector += new Vector3(-1, 0, 0); moveVector *= (float)gameTime.ElapsedGameTime.TotalMilliseconds / 100.0f; if (camera.canCrouch && !camera.isJumping) { if (keyboardState.IsKeyDown(Keys.LeftControl)) camera.isCrouched = true; else camera.isCrouched = false; } if (camera.canJump && UsedKeys["space"].isPressed() && !camera.isJumping && !camera.isCrouched) { camera.isJumping = true; camera.jumpspeed = 4; } camera.UpdatePosition(moveVector, room.bBoxManager.boundingBoxes, gameTime, this); #endregion #endregion #region mouse float amount = (float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000.0f; if (mouseState.X != screenCenter.X && !camera.isAnimating) { camera.yaw -= camera.YrotationSpeed * (mouseState.X - screenCenter.X) * amount; } if (mouseState.Y != screenCenter.Y && !camera.isAnimating) { camera.pitch -= camera.XrotatiobSpeed * (mouseState.Y - screenCenter.Y) * amount; if (camera.pitch > MathHelper.ToRadians(90)) camera.pitch = MathHelper.ToRadians(90); if (camera.pitch < MathHelper.ToRadians(-60)) camera.pitch = MathHelper.ToRadians(-60); } Mouse.SetPosition((int)screenCenter.X, (int)screenCenter.Y); if (UsedKeys["mouse"].isPressed()) { if (teleporter.isOnPlayer) teleporter.Throw(camera.position, camera.yaw, camera.pitch); else teleporter.Teleport(ref camera.position); } if (UsedKeys["lmouse"].isPressed()) { if (!teleporter.isOnPlayer) teleporter.ReturnToHand(); } #endregion if (UsedKeys["escape"].isPressed()) game1.ChangeGameState(GameState.EscMenu); }
public void Update(GameTime gameTime, Game1 game1, MouseState state, MouseState lState, KeyboardState keystate, KeyboardState lastKeyState) { game1.IsMouseVisible = true; time += gameTime.ElapsedGameTime; soundTime += gameTime.ElapsedGameTime; backGroundAlphaAnimation.Update(gameTime.ElapsedGameTime); int lastSelected = selected; #region input if (UsedKeys["down"].isPressed() && time.TotalMilliseconds >= 200) { selected++; if (selected > 5) { if (time.TotalMilliseconds >= 300) { selected = 1; time = TimeSpan.Zero; } else { selected = 5; } } else { time = TimeSpan.Zero; } } else if (UsedKeys["up"].isPressed() && time.TotalMilliseconds >= 200) { selected--; if (selected < 1) { if (time.TotalMilliseconds >= 300) { selected = 5; time = TimeSpan.Zero; } else { selected = 1; } } else { time = TimeSpan.Zero; } } for (int i = 0; i < TextPositions.Length; i++) { if (Game1.isHover(state, TextPositions[i])) { if (state.X != lState.X || state.Y != lState.Y) { selected = i + 1; time = TimeSpan.Zero; } if (UsedKeys["mouse"].isPressed()) { Game1.PlaySound("click"); switch (selected) { case 1: if (!isMainMenu) { Game1.PlaySound("back"); game1.ChangeGameState(GameState.Playing); } else { if (!isFirstTime) { game1.RestartGame(); isFirstTime = false; } game1.ChangeGameState(GameState.Loading); } //backGroundMusic.Stop(); break; case 4: if (!isMainMenu) { game1.ChangeGameState(GameState.Menu); } break; case 5: game1.ExitGame(); break; } } } } if (UsedKeys["enter"].isPressed()) { if (!(selected == 1 && !isMainMenu)) { Game1.PlaySound("click"); } switch (selected) { case 1: if (!isMainMenu) { Game1.PlaySound("back"); game1.ChangeGameState(GameState.Playing); } else { if (!isFirstTime) { game1.RestartGame(); isFirstTime = false; } game1.ChangeGameState(GameState.Loading); } //backGroundMusic.Stop(); break; case 4: if (!isMainMenu) { game1.ChangeGameState(GameState.Menu); } break; case 5: game1.ExitGame(); break; } } #endregion if (soundTime.TotalMilliseconds >= 20) { if (lastSelected != selected) { Game1.PlaySound("button"); soundTime = TimeSpan.Zero; } } if (!isMainMenu) { if (UsedKeys["escape"].isPressed()) { Game1.PlaySound("back"); game1.ChangeGameState(GameState.Playing); } } foreach (KeyValuePair <string, Key> key in UsedKeys) { if (key.Key != "mouse") { key.Value.Update(keystate, lastKeyState); } else { key.Value.Update(state, lState); } } }