internal static void RunGame() { game = new RheinwerkAdventure(); game.Run(); #if !__IOS__ && !__TVOS__ game.Dispose(); #endif }
public SimulationComponent(RheinwerkAdventure game) : base(game) { this.game = game; NewGame(); }
public SceneComponent(RheinwerkAdventure game) : base(game) { this.game = game; }
public InputComponent(RheinwerkAdventure game) : base(game) { }