internal static void RunGame()
        {
            game = new RheinwerkAdventure();
            game.Run();
#if !__IOS__ && !__TVOS__
            game.Dispose();
#endif
        }
 public SimulationComponent(RheinwerkAdventure game) : base(game)
 {
     this.game = game;
     NewGame();
 }
		public SceneComponent(RheinwerkAdventure game) : base(game)
		{
			this.game = game;
		}
Exemple #4
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 public InputComponent(RheinwerkAdventure game) : base(game)
 {
 }