Exemple #1
0
        public void ConnectToExistingMaster(IOnlineConnection NewMaster)
        {
            SharedWriteBuffer.ClearWriteBuffer();
            SharedWriteBuffer.WriteScript(new MasterAddedScriptServer(NewMaster.IP));

            foreach (IOnlineConnection ActiveMaster in ListOtherMaster)
            {
                ActiveMaster.SendWriteBuffer();
            }

            NewMaster.Send(new MasterListScriptServer(ListOtherMaster));
            ListOtherMaster.Add(NewMaster);
        }
Exemple #2
0
        private void SendToClients(OnlineScript ScriptToSend, IOnlineConnection Sender)
        {
            WriteBuffer.ClearWriteBuffer();
            WriteBuffer.WriteScript(ScriptToSend);

            foreach (IOnlineConnection OnlinePlayer in ListPlayerClient)
            {
                if (OnlinePlayer == Sender)
                {
                    continue;
                }

                OnlinePlayer.SendWriteBuffer();
            }
        }
        public void UpdatePlayers()
        {
            Parallel.ForEach(ListPlayer, (ActivePlayer, loopState) =>
            {
                if (!ActivePlayer.IsConnected())
                {
                    if (ActivePlayer.HasLeftServer())
                    {
                        ListPlayerToRemove.Add(ActivePlayer);
                        Database.RemovePlayer(ActivePlayer);
                    }
                }
                else
                {
                    lock (ActivePlayer.ListAsyncOnlineScript)
                    {
                        foreach (OnlineScript ActiveScript in ActivePlayer.ListAsyncOnlineScript)
                        {
                            ActiveScript.Execute(ActivePlayer);
                        }

                        ActivePlayer.ListAsyncOnlineScript.Clear();
                    }
                }
            });

            while (ListPlayerToRemove.Count > 0)
            {
                ListPlayer.Remove(ListPlayerToRemove[0]);
                ListPlayerToRemove.RemoveAt(0);
            }

            Parallel.ForEach(DicLocalRoom.Values, (ActiveGroup, loopState) =>
            {
                if (ActiveGroup.IsRunningSlow())
                {
                    //Send Room to another Server
                }

                if (ActiveGroup.CurrentGame != null)
                {
                    ActiveGroup.CurrentGame.Update(DeltaTime);
                }

                for (int P = ActiveGroup.Room.ListOnlinePlayer.Count - 1; P >= 0; --P)
                {
                    IOnlineConnection ActivePlayer = ActiveGroup.Room.ListOnlinePlayer[P];

                    if (!ActivePlayer.IsConnected())
                    {
                        if (ActivePlayer.HasLeftServer())
                        {
                            string PlayerID = ActiveGroup.Room.ListOnlinePlayer[P].ID;
                            ActiveGroup.Room.RemoveOnlinePlayer(P);
                            Database.UpdatePlayerCountInRoom(ActiveGroup.Room.RoomID, (byte)ActiveGroup.Room.ListOnlinePlayer.Count);

                            if (ActiveGroup.Room.ListOnlinePlayer.Count == 0)
                            {
                                ListLocalRoomToRemove.Add(ActiveGroup.Room.RoomID);
                            }

                            if (ActiveGroup.CurrentGame == null)
                            {
                                foreach (IOnlineConnection OtherPlayer in ActiveGroup.Room.ListOnlinePlayer)
                                {
                                    OtherPlayer.Send(new PlayerLeftScriptServer(PlayerID, 0));
                                }
                            }
                            else
                            {
                                ActiveGroup.CurrentGame.RemoveOnlinePlayer(PlayerID, ActivePlayer);
                            }

                            ActivePlayer.StopReadingScriptAsync();
                        }
                    }
                    else
                    {
                        lock (ActivePlayer.ListAsyncOnlineScript)
                        {
                            foreach (OnlineScript ActiveScript in ActivePlayer.ListAsyncOnlineScript)
                            {
                                ActiveScript.Execute(ActivePlayer);
                            }

                            ActivePlayer.ListAsyncOnlineScript.Clear();
                        }
                    }
                }
            });

            while (ListLocalRoomToRemove.Count > 0)
            {
                DicLocalRoom.Remove(ListLocalRoomToRemove[0]);
                DicAllRoom.Remove(ListLocalRoomToRemove[0]);
                Database.RemoveRoom(ListLocalRoomToRemove[0]);
                ListLocalRoomToRemove.RemoveAt(0);
            }

            foreach (GameClientGroup ActiveGroup in DicTransferingRoom.Values)
            {
                foreach (IOnlineConnection ActivePlayer in ActiveGroup.Room.ListOnlinePlayer)
                {
                    lock (ActivePlayer.ListAsyncOnlineScript)
                    {
                        foreach (OnlineScript ActiveScript in ActivePlayer.ListAsyncOnlineScript)
                        {
                            ActiveScript.Execute(ActivePlayer);
                        }

                        ActivePlayer.ListAsyncOnlineScript.Clear();
                    }
                }

                if (ActiveGroup.Room.ListOnlinePlayer.Count == ActiveGroup.Room.CurrentPlayerCount && ActiveGroup.CurrentGame != null)
                {
                    ListTransferingRoomToRemove.Add(ActiveGroup.Room.RoomID);
                }
            }

            while (ListTransferingRoomToRemove.Count > 0)
            {
                DicLocalRoom.Add(ListTransferingRoomToRemove[0], DicTransferingRoom[ListTransferingRoomToRemove[0]]);
                DicTransferingRoom.Remove(ListTransferingRoomToRemove[0]);
                ListTransferingRoomToRemove.RemoveAt(0);
            }

            //TODO: Run task in background
            if (DateTimeOffset.Now > NextRoomUpdateTime)
            {
                NextRoomUpdateTime = NextRoomUpdateTime.AddSeconds(10);

                List <IRoomInformations> ListRoomUpdates = Database.GetAllRoomUpdatesSinceLastTimeChecked(ServerVersion);

                if (ListRoomUpdates != null)
                {
                    foreach (IRoomInformations ActiveRoomUpdate in ListRoomUpdates)
                    {
                        if (ActiveRoomUpdate.IsDead)
                        {
                            DicAllRoom.Remove(ActiveRoomUpdate.RoomID);
                        }
                        else
                        {
                            if (DicAllRoom.ContainsKey(ActiveRoomUpdate.RoomID))
                            {
                                DicAllRoom[ActiveRoomUpdate.RoomID] = ActiveRoomUpdate;
                            }
                            else
                            {
                                DicAllRoom.Add(ActiveRoomUpdate.RoomID, ActiveRoomUpdate);
                            }
                        }
                    }

                    SharedWriteBuffer.ClearWriteBuffer();
                    SharedWriteBuffer.WriteScript(new RoomListScriptServer(this, ListRoomUpdates));
                    Parallel.ForEach(ListPlayer, (ActivePlayer, loopState) =>
                    {
                        ActivePlayer.SendWriteBuffer();
                    });
                }
            }
        }
Exemple #4
0
        public void UpdatePlayers()
        {
            Parallel.ForEach(ListPlayerConnection, (ActivePlayer, loopState) =>
            {
                if (!ActivePlayer.IsConnected())
                {
                    if (ActivePlayer.HasLeftServer())
                    {
                        ListPlayerToRemove.Add(new KeyValuePair <IOnlineConnection, string>(ActivePlayer, null));
                        Database.RemovePlayer(ActivePlayer);
                    }
                }
                else
                {
                    lock (ActivePlayer.ListAsyncOnlineScript)
                    {
                        foreach (OnlineScript ActiveScript in ActivePlayer.ListAsyncOnlineScript)
                        {
                            ActiveScript.Execute(ActivePlayer);
                        }

                        ActivePlayer.ListAsyncOnlineScript.Clear();
                    }
                }
            });

            while (ListPlayerToRemove.Count > 0)
            {
                DicCommunicationGroup[ListPlayerToRemove[0].Value].ListGroupMember.Remove(ListPlayerToRemove[0].Key);
                DicPlayerInfoByName.Remove(ListPlayerToRemove[0].Key.ID);
                DicPlayerByID.Remove(ListPlayerToRemove[0].Key.ID);
                ListPlayerToRemove.RemoveAt(0);
            }

            Parallel.ForEach(DicCommunicationGroup.Values, (ActiveGroup, loopState) =>
            {
                if (ActiveGroup.IsRunningSlow())
                {
                    //Send Room to another Server
                }

                for (int P = ActiveGroup.ListGroupMember.Count - 1; P >= 0; --P)
                {
                    IOnlineConnection ActivePlayer = ActiveGroup.ListGroupMember[P];

                    if (!ActivePlayer.IsConnected())
                    {
                        if (ActivePlayer.HasLeftServer())
                        {
                            string PlayerID = ActiveGroup.ListGroupMember[P].ID;
                            ActiveGroup.RemoveOnlinePlayer(P);

                            if (ActiveGroup.ListGroupMember.Count == 0)
                            {
                                ListGroupToRemove.Add(ActiveGroup.GroupID);
                            }

                            ActivePlayer.StopReadingScriptAsync();
                        }
                    }
                }
            });

            while (ListGroupToRemove.Count > 0)
            {
                DicCommunicationGroup.Remove(ListGroupToRemove[0]);

                ListGroupToRemove.RemoveAt(0);
            }

            if (DateTimeOffset.Now > NextPlayerUpdateTime)
            {
                NextPlayerUpdateTime = NextPlayerUpdateTime.AddSeconds(10);

                SharedWriteBuffer.ClearWriteBuffer();
                SharedWriteBuffer.WriteScript(new PlayerListScriptServer(GetPlayerNames()));

                Parallel.ForEach(DicCommunicationGroup["Global"].ListGroupMember, (ActiveMember, loopState) =>
                {
                    ActiveMember.SendWriteBuffer();
                });
            }
        }