Exemple #1
0
        private (SobolOutput.pixelSobolData, SobolOutput.pixelSobolData) getUpDown(SobolOutput input, int x, int y)
        {
            var up   = input.GetPixel(x, MyMath.Clamp(y + 1, 0, input.Height - 1));
            var down = input.GetPixel(x, MyMath.Clamp(y - 1, 0, input.Height - 1));

            return(up, down);
        }
Exemple #2
0
        private (SobolOutput.pixelSobolData, SobolOutput.pixelSobolData) GetRightDown(SobolOutput input, int x, int y)
        {
            var right = input.GetPixel(MyMath.Clamp(x + 1, 0, input.Width - 1), MyMath.Clamp(y + 1, 0, input.Height - 1));
            var left  = input.GetPixel(MyMath.Clamp(x - 1, 0, input.Width - 1), MyMath.Clamp(y - 1, 0, input.Height - 1));

            return(right, left);
        }
Exemple #3
0
        private (SobolOutput.pixelSobolData, SobolOutput.pixelSobolData) getRight(SobolOutput input, int x, int y)
        {
            var right = input.GetPixel(MyMath.Clamp(x + 1, 0, input.Width - 1), y);
            var left  = input.GetPixel(MyMath.Clamp(x - 1, 0, input.Width - 1), y);

            return(right, left);
        }
Exemple #4
0
        private void CheckWeakNeighbors(int x, int y, SobolOutput input, SobolOutput output)
        {
            for (int xt = x - 1; xt <= 1; xt++)
            {
                for (int yt = y - 1; yt <= 1; yt++)
                {
                    if (xt == x && yt == y)
                    {
                        continue;
                    }

                    if (xt < 0 || xt >= output.Width || yt < 0 || yt >= output.Height)
                    {
                        continue;
                    }

                    var currentPixel = output.GetPixel(xt, yt);
                    if (currentPixel.X != 0.0 || currentPixel.Y != 0.0)
                    {
                        continue;
                    }

                    var pixel = input.GetPixel(xt, yt);
                    if (pixel.WeightStrength >= _lowThreshhold && pixel.WeightStrength < _highThreshhold)
                    {
                        output.SetPixel(xt, yt, pixel);
                        CheckWeakNeighbors(xt, yt, input, output);
                    }
                }
            }
        }
Exemple #5
0
        private SobolOutput CheckThreshold(SobolOutput input)
        {
            var output = new SobolOutput(input.Width, input.Height);

            for (int x = 0; x < output.Width; x++)
            {
                for (int y = 0; y < output.Height; y++)
                {
                    var pixel = input.GetPixel(x, y);
                    if (pixel.WeightStrength >= _highThreshhold)
                    {
                        output.SetPixel(x, y, pixel);

                        CheckWeakNeighbors(x, y, input, output);
                    }
                }
            }

            //for (int x = 0; x < output.Width; x++)
            //{
            //    for (int y = 0; y < output.Height; y++)
            //    {
            //        if (output.GetPixel(x,y).Strength != 0)
            //        {
            //            output.SetPixel(x, y, new SobolOutput.pixelSobolData(byte.MaxValue, byte.MaxValue));
            //        }
            //    }
            //}

            return(output);
        }
Exemple #6
0
        private SobolOutput FilterNeighbors(SobolOutput input)
        {
            var output = new SobolOutput(input.Width, input.Height);

            for (int x = 0; x < input.Width; x++)
            {
                for (int y = 0; y < input.Height; y++)
                {
                    var pixel = input.GetPixel(x, y);
                    var angle = pixel.Angle;
                    (SobolOutput.pixelSobolData, SobolOutput.pixelSobolData)neighbors = default;

                    //should do interpolation
                    if (angle >= 67.5 || angle < -67.5)
                    {
                        neighbors = getUpDown(input, x, y);
                    }
                    else if (angle >= 22.5)
                    {
                        neighbors = getRightUp(input, x, y);
                    }
                    else if (angle >= -22.5)
                    {
                        neighbors = getRight(input, x, y);
                    }
                    else if (angle >= -67.5)
                    {
                        neighbors = GetRightDown(input, x, y);
                    }

                    if (neighbors.Item1.WeightStrength > pixel.WeightStrength && neighbors.Item2.WeightStrength > pixel.WeightStrength)
                    {
                        continue;
                    }

                    output.SetPixel(x, y, pixel);
                }
            }

            return(output);
        }