/// <summary> /// Create a new project with given settings. /// </summary> /// <param name="options">Project creation option</param> /// <param name="environment">Creating environment</param> /// <returns>Whether if the creation is succeed</returns> public static bool CreateProject(CreationOptions options, EnvironmentSetting environment) { if (!_SanityCheck(options, environment)) { return(false); } CreationContext ctx = new CreationContext(); ctx.InitializeGeneratingValues(); CreationVariables variables = new CreationVariables(options, ctx); FilterProcessor filter = new FilterProcessor(variables); TemplateList templateListData = TemplateList.ReadFile(Path.Combine(environment.templatePath, "Template.txt"), filter); if (templateListData == null) { Console.Error.WriteLine(" [E] Cannot read template index data."); return(false); } if (!_DoCopyWorks(templateListData, filter, options, environment)) { Console.Error.WriteLine(" [E] Copy process failed!!"); return(false); } return(true); }
private static bool _SanityCheck(CreationOptions options, EnvironmentSetting environment) { if (options == null || environment == null) { return(false); } return(true); }
private static bool _DoCopyWorks(TemplateList templateListData, FilterProcessor filter, CreationOptions options, EnvironmentSetting environment) { // Create Project Directory string projectRoot = Path.Combine(environment.engineRootPath, options.projectDirctoryName); try { Directory.CreateDirectory(projectRoot); } catch { Console.Error.WriteLine(" [E] Cannot create project directory."); return(false); } string templateProjectPath = Path.Combine(environment.templatePath, "Project"); if (!Directory.Exists(templateProjectPath)) { Console.Error.WriteLine(" [E] Template project data not exists."); } templateListData.mainWorkSet.DoCopyWorks(templateProjectPath, projectRoot, filter); switch (options.creatingScene) { case CreationOptions.SceneGenerationType.kNone: { const string kNoneSceneGameSectionName = "None"; if (templateListData.conditionalWorkSets.ContainsKey(kNoneSceneGameSectionName)) { templateListData.conditionalWorkSets[kNoneSceneGameSectionName].DoCopyWorks(templateProjectPath, projectRoot, filter); } } break; case CreationOptions.SceneGenerationType.kEmptyScene: { const string kEmptySceneGameSectionName = "EmptyScene"; if (templateListData.conditionalWorkSets.ContainsKey(kEmptySceneGameSectionName)) { templateListData.conditionalWorkSets[kEmptySceneGameSectionName].DoCopyWorks(templateProjectPath, projectRoot, filter); } } break; case CreationOptions.SceneGenerationType.kUIBaseScene: { const string kUIBaseSceneGameSectionName = "UIBaseScene"; if (templateListData.conditionalWorkSets.ContainsKey(kUIBaseSceneGameSectionName)) { templateListData.conditionalWorkSets[kUIBaseSceneGameSectionName].DoCopyWorks(templateProjectPath, projectRoot, filter); } } break; } return(true); }