Exemple #1
0
 public Project(int w, int h, int f, float sl)
 {
     Width     = w;
     Height    = h;
     frequency = f;
     seaLevel  = sl;
     equiDisp  = new GridDisplayEquiRect(frequency);
     map       = new NodeMap(Width, Height);
 }
Exemple #2
0
 public Project()
 {
     Width     = 640;
     Height    = 480;
     frequency = 6;
     seaLevel  = 0.25f;
     equiDisp  = new GridDisplayEquiRect(frequency);
     map       = new NodeMap(Width, Height);
 }
Exemple #3
0
        //cutoff determines the amount of steps before moisture reaches its lowest point
        public static RectGrid moisture(RectGrid input, Project proj, int cutoff)
        {
            GeoGrid             geo       = new GeoGrid(proj.Frequency);
            GeoGrid             output    = new GeoGrid(proj.Frequency);
            RectGrid            coastDist = new RectGrid(input.Height, input.Width);
            GridDisplayEquiRect temp      = new GridDisplayEquiRect(proj.Frequency);

            temp.RectToGeo(input, geo);
            GeoGrid landForms = seaLevel(geo, proj);
            int     freq      = landForms.getFrequency();
            int     rank      = 1;

            Tile[] mates;
            bool   clear = false;

            while (!clear)
            {
                clear = true;
                GeoGrid next = landForms.deepCopy(proj.Frequency);
                //Wheeeeeeee~
                for (int par = 0; par < GeoGrid.NUMPARA; par++)
                {
                    for (int r = 0; r < freq - 1; r++)
                    {
                        for (int c = 0; c < 2 * freq - 1; c++)
                        {
                            //If it's a land tile that hasn't been visited...
                            if (landForms.getTile(par, r, c).Value > .5f)
                            {
                                mates = landForms.neighbors(r, c, par);
                                for (int m = 0; m < mates.Length; m++)
                                {
                                    //if it's a sea tile
                                    if (mates[m].Value < .5f)
                                    {
                                        //Remove from next step
                                        next.getTile(par, r, c).Value = 0f;
                                        //set distance away from coast
                                        output.getTile(par, r, c).Rank = Math.Min(rank, cutoff);
                                        clear = false;
                                    }
                                }
                            }
                        }
                    }
                }
                landForms = next;
                rank++;
            }
            //Determine moisture weight by dividing by cutoff (yes, I coulda put this in the loop above)
            for (int par = 0; par < GeoGrid.NUMPARA; par++)
            {
                for (int r = 0; r < freq - 1; r++)
                {
                    for (int c = 0; c < 2 * freq - 1; c++)
                    {
                        output.getTile(par, r, c).Value = 1 - ((float)output.getTile(par, r, c).Rank / cutoff);
                        output.getTile(par, r, c).Rank  = 0;
                    }
                }
            }
            temp.LoadGrid(output);
            temp.GeoToRect(coastDist);
            return(coastDist);
        }