DistanceBetweenPointAndPoint() public static méthode

public static DistanceBetweenPointAndPoint ( Vector2 &point1, Vector2 &point2 ) : float
point1 Vector2
point2 Vector2
Résultat float
        private static bool DistanceToHullAcceptable(PolygonCreationAssistance pca, Vertices polygon, Vector2 point,
                                                     bool higherDetail)
        {
            if (polygon != null && polygon.Count > 2)
            {
                Vector2 edgeVertex2 = polygon[polygon.Count - 1];

                Vector2 edgeVertex1;
                if (higherDetail)
                {
                    for (int i = 0; i < polygon.Count; i++)
                    {
                        edgeVertex1 = polygon[i];

                        if (LineTools.DistanceBetweenPointAndLineSegment(ref point, ref edgeVertex1, ref edgeVertex2) <=
                            pca.HullTolerance ||
                            LineTools.DistanceBetweenPointAndPoint(ref point, ref edgeVertex1) <= pca.HullTolerance)
                        {
                            return(false);
                        }

                        edgeVertex2 = polygon[i];
                    }

                    return(true);
                }
                else
                {
                    for (int i = 0; i < polygon.Count; i++)
                    {
                        edgeVertex1 = polygon[i];

                        if (LineTools.DistanceBetweenPointAndLineSegment(ref point, ref edgeVertex1, ref edgeVertex2) <=
                            pca.HullTolerance)
                        {
                            return(false);
                        }

                        edgeVertex2 = polygon[i];
                    }

                    return(true);
                }
            }

            return(false);
        }
        private static bool SplitPolygonEdge(Vertices polygon, EdgeAlignment edgeAlign, Vector2 coordInsideThePolygon,
                                             out int vertex1Index, out int vertex2Index)
        {
            List <CrossingEdgeInfo> edges;

            Vector2 slope;
            int     nearestEdgeVertex1Index = 0;
            int     nearestEdgeVertex2Index = 0;
            bool    edgeFound = false;

            float shortestDistance = float.MaxValue;

            bool    edgeCoordFound = false;
            Vector2 foundEdgeCoord = Vector2.Zero;

            vertex1Index = 0;
            vertex2Index = 0;

            switch (edgeAlign)
            {
            case EdgeAlignment.Vertical:
                edges = GetCrossingEdges(polygon, EdgeAlignment.Vertical, (int)coordInsideThePolygon.Y);

                foundEdgeCoord.Y = coordInsideThePolygon.Y;

                if (edges != null && edges.Count > 1 && edges.Count % 2 == 0)
                {
                    float distance;
                    for (int i = 0; i < edges.Count; i++)
                    {
                        if (edges[i].CrossingPoint.X < coordInsideThePolygon.X)
                        {
                            distance = coordInsideThePolygon.X - edges[i].CrossingPoint.X;

                            if (distance < shortestDistance)
                            {
                                shortestDistance = distance;
                                foundEdgeCoord.X = edges[i].CrossingPoint.X;

                                edgeCoordFound = true;
                            }
                        }
                    }

                    if (edgeCoordFound)
                    {
                        shortestDistance = float.MaxValue;

                        int edgeVertex2Index = polygon.Count - 1;

                        int edgeVertex1Index;
                        for (edgeVertex1Index = 0; edgeVertex1Index < polygon.Count; edgeVertex1Index++)
                        {
                            Vector2 tempVector1 = polygon[edgeVertex1Index];
                            Vector2 tempVector2 = polygon[edgeVertex2Index];
                            distance = LineTools.DistanceBetweenPointAndLineSegment(ref foundEdgeCoord,
                                                                                    ref tempVector1, ref tempVector2);
                            if (distance < shortestDistance)
                            {
                                shortestDistance = distance;

                                nearestEdgeVertex1Index = edgeVertex1Index;
                                nearestEdgeVertex2Index = edgeVertex2Index;

                                edgeFound = true;
                            }

                            edgeVertex2Index = edgeVertex1Index;
                        }

                        if (edgeFound)
                        {
                            slope = polygon[nearestEdgeVertex2Index] - polygon[nearestEdgeVertex1Index];
                            slope.Normalize();

                            Vector2 tempVector = polygon[nearestEdgeVertex1Index];
                            distance = LineTools.DistanceBetweenPointAndPoint(ref tempVector, ref foundEdgeCoord);

                            vertex1Index = nearestEdgeVertex1Index;
                            vertex2Index = nearestEdgeVertex1Index + 1;

                            polygon.Insert(nearestEdgeVertex1Index, distance * slope + polygon[vertex1Index]);
                            polygon.Insert(nearestEdgeVertex1Index, distance * slope + polygon[vertex2Index]);

                            return(true);
                        }
                    }
                }
                break;

            case EdgeAlignment.Horizontal:
                throw new Exception("EdgeAlignment.Horizontal isn't implemented yet. Sorry.");
            }

            return(false);
        }