public void AddWeapon(int side, String textureName, WeaponType weaponType, float health, float power)
        {
            float relativeRotation = side * (float)Math.PI / 2f;
            Vector2 relativePosition = new Vector2(-((side - 1) % 2) * GetWidth() / 2, ((side - 2) % 2) * GetHeight() / 2);

            Weapon weapon = new Weapon(this.SPRWorld, this, relativePosition, relativeRotation, textureName, new Vector2(1,1), weaponType, health, power);
            this.m_Weapons[side] = weapon;
        }
 public void RemoveWeapon(Weapon w)
 {
     for (int i = 0; i < m_Weapons.Length; i++)
     {
         if (m_Weapons[i] == w)
         {
             m_Weapons[i] = null;
         }
     }
 }