protected override void LoadContent() { landscape = new Landscape2(this); model = Content.Load <Model>("Arrow"); arrow = new Arrow(model, this, 0, 0, 0); models.Push(arrow); model = Content.Load <Model>("Ball"); ball = new Ball(model, this, 0, 0, 0); models.Push(ball); model = Content.Load <Model>("Pin"); pin = new GameModel(model, this, 0, 0, 0); models.Push(pin); movement = new BallMovement(this); base.LoadContent(); }
protected override void LoadContent() { landscape = new Landscape2(this); model = Content.Load<Model>("Arrow"); arrow = new Arrow(model, this, 0, 0, 0); models.Push(arrow); model = Content.Load<Model>("Ball"); ball = new Ball(model, this, 0, 0, 0); models.Push(ball); model = Content.Load<Model>("Pin"); pin = new GameModel(model, this, 0, 0, 0); models.Push(pin); movement = new BallMovement(this); base.LoadContent(); }