Exemple #1
0
        void gameStart()
        {
            backgroundTexture        = new Texture(@"jungle.png");
            backgroundSprite.Texture = (backgroundTexture); //load texture
            score = 0;
            switch (diff)
            {
            case 0:
                time = 6;
                break;

            case 1:
                time = 5;
                break;

            case 2:
                time = 4;
                break;
                //default: time=5;
            }

            lives = 5;
            while (state == GameState.GAME)
            {
                mainClock.Restart(); //start time measure
                Text   title = new Text("Archer the Game", font, 30);
                String points;
                points  = "Punkty: ";
                points += score;
                points += " Zycia: ";
                points += lives;
                Text punkty = new Text(points, font, 15);
                title.Style     = (Text.Styles.Bold);
                title.Position  = new Vector2f(800 / 2 - title.GetGlobalBounds().Width / 2, 20); //setting window options
                punkty.Position = new Vector2f(10, 10);



                while (window.IsOpen) //wait for event
                {
                    vector.Y = -(double)ARROW_SPEED * (Math.Sin((double)Math.PI * (angle / 180)));
                    vector.X = (double)ARROW_SPEED * Math.Cos((double)Math.PI * (angle / 180));



                    if (event1.Type == EventType.Closed || Keyboard.IsKeyPressed && (event1.Key.Code == Keyboard.Key.Escape))
                    {
                        state = GameState.END;
                    }
                    //game escape

                    if (Keyboard.IsKeyPressed && event1.Key.Code == Keyboard.Key.Up)
                    {
                        if (angle - 1.5 >= MAX_ANGLE)
                        {
                            angle -= 1.5;
                            luk.setAngle(angle);
                            if (!strzala.ifReleased())
                            {
                                strzala.setAngle(angle); //lift bow  and arrow up
                            }
                        }
                    }



                    if (Keyboard.IsKeyPressed && event1.Key.Code == Keyboard.Key.Down)
                    {
                        if (angle + 1.5 <= MIN_ANGLE)
                        {
                            angle += (float)1.5;
                            luk.setAngle(angle);

                            if (!strzala.ifReleased())
                            {
                                strzala.setAngle(angle); //lift bow and arrow down
                            }
                        }
                    }



                    if (Keyboard.IsKeyPressed && event1.Key.Code == Keyboard.Key.Space)
                    {
                        strzala.release();



                        if (strzala.getSprite().Position.X < 0 || strzala.getSprite().Position.X > window.Size.X)
                        {
                            strzala = null;
                            strzala = new Arrow(84, 340);
                            strzala.resetPosition();
                            strzala.setAngle(angle);
                            window.Draw(strzala.getSprite());
                        }
                        if (strzala.getSprite().Position.Y < 0 || strzala.getSprite().Position.Y > window.Size.Y)
                        {
                            strzala = null;
                            strzala = new Arrow(84, 340);
                            strzala.resetPosition();
                            strzala.setAngle(angle);
                            window.Draw(strzala.getSprite());
                        }
                    }
                }


                if (Collision::PixelPerfectTest(strzala.getSprite(), obiekt.getSprite()))
                {
                    score++;

                    strzala.resetPosition();
                    obiekt.resetPosition();

                    if (score % 3 == 0 && time > 1)
                    {
                        time--;
                    }
                }



                window.Clear();
                window.Draw(backgroundSprite);
                window.Draw(gracz.getSpirte());
                window.Draw(luk.getSprite());
                window.Draw(strzala.getSprite());

                obiekt.objMove(3);
                //      if (a==0)
                //    {
                if (obiekt.getSprite().Position.Y < 600)
                {
                    obiekt.objMove(5 - time);

                    a++;
                }

                if (obiekt.getSprite().Position.Y >= 600)
                {
                    obiekt.resetPosition();
                    lives--;
                    if (lives == 0)
                    {
                        state = Game.GameState.GAME_OVER;
                    }
                }

                //       else if (czas() % time != 0) { a = 0; }

                if (strzala.ifReleased())
                {
                    strzala.getSprite().Position = (vector + strzala.getSprite().Position);
                }

                window.Draw(strzala.getSprite());
                window.Draw(obiekt.getSprite());
                window.Draw(title);
                window.Draw(punkty);
                window.Display();

                elapsed = mainClock.ElapsedTime; //get time measured
                Sleep((Time.FromMilliseconds(1000 / FRAMERATE) - mainClock.ElapsedTime));

                if (lives == 0)
                {
                    state = GameState.GAME_OVER;
                }
            }
        }
Exemple #2
0
        void options()
        {
            Text title1 = new Text("Archer The Game", font, 80);

            title1.Style = (Text.Styles.Bold);
            Text title2 = new Text("Options", font, 60);

            title1.Position = new Vector2f((800 / 2) - title1.GetGlobalBounds().Width / 2, 20);
            title2.Position = new Vector2f((800 / 2) - title2.GetGlobalBounds().Width / 2, 120);


            Text poziom = new Text();
            Text powrot = new Text();

            powrot.DisplayedString = ("Back");

            String[] str1 = { "Easy", "Normal", "Hard" };

            poziom.Font          = (font);
            poziom.CharacterSize = (65);

            poziom.DisplayedString = (str1[0]);
            poziom.Position        = new Vector2f(800 / 2 - poziom.GetGlobalBounds().Width / 2, 250);

            powrot.Font          = (font);
            powrot.CharacterSize = (65);

            powrot.Position = new Vector2f(1280 / 2 - poziom.GetGlobalBounds().Width / 2, 250 + 2 * 120);

            while (Game.state == GameState.OPTIONS)
            {
                Vector2f mouse = new Vector2f(Mouse.GetPosition.x, Mouse.GetPosition.y);

                Event event1;

                while (window.IsOpen)
                {
                    if (event1.Type == window.Closed || Keyboard.IsKeyPressed && event1.Key.Code == Keyboard.Key.Escape)
                    {
                        Game.state = Game.GameState.END;
                    }

                    else if (powrot.GetGlobalBounds().Contains(mouse) && event1.Type == Mouse.IsButtonPressed &&
                             event1.Key.Code == Mouse.Button.Left)
                    {
                        state = GameState.MENU;
                    }
                }

                if (powrot.GetGlobalBounds().Contains(mouse))
                {
                    powrot.Color = (Color.Red);
                }
                else
                {
                    powrot.Color = (Color.White);
                }

                poziom.DisplayedString = (str1[diff]);

                if (poziom.GetGlobalBounds().Contains(mouse))
                {
                    poziom.Color = (Color.Red);
                }
                else
                {
                    poziom.Color = (Color.White);
                }

                if (poziom.GetGlobalBounds().Contains(mouse) && event1.Type == Mouse.IsButtonPressed && event1.Key.Code == Mouse.Button.Left)
                {
                    if (diff == 2)
                    {
                        diff = 0;
                    }
                    else
                    {
                        diff++;
                    }
                    poziom.SetString(str1[diff]);
                    poziom.Position = (800 / 2 - poziom.GetGlobalBounds().Width / 2, 250);
                }

                window.Clear();

                window.Draw(title1);
                window.Draw(title2);
                window.Draw(poziom);
                window.Draw(powrot);

                window.Display();
            }
        }
Exemple #3
0
        void Menu()
        {
            Text title = new Text("Archer The Game", font, 80);

            title.SetStyle(Text.Styles.Bold);

            // cout<<diff<<endl;

            title.SetPosition(800 / 2 - title.GetGlobalBounds().width / 2, 20);

            const int ile = 3;

            Text[] tekst;
            tekst = new Text[ile];



            String[] str = { "Play", "Options", "Exit" };

            for (int i = 0; i < ile; i++)
            {
                tekst[i].SetFont(font);
                tekst[i].SetCharacterSize(65);

                tekst[i].SetString(str[i]);
                tekst[i].SetPosition(1280 / 2 - tekst[i].GetGlobalBounds().Width / 2, 250 + i * 120);
            }

            while (state == MENU)
            {
                Event event1;

                Vector2f mouse(Mouse.GetPosition window);

                while (window.IsOpen)
                {
                    if (event1.Type == window.Closed || Keyboard.IsKeyPressed && event1.Key == Keyboard.Key.Escape)
                    {
                        state = GameState.END;
                    }

                    else if (tekst[2].GetGlobalBounds().Contains(mouse) && event1.Type == Mouse.IsButtonPressed &&
                             event1.Key.Code == Mouse.Button.Left)
                    {
                        state = GameState.END;
                    }
                    if (tekst[0].GetGlobalBounds().contains(mouse) && event1.Type == Mouse.IsButtonPressed && event1.Key.Code == Mouse.Button.Left)
                    {
                        state = GameState.GAME;
                    }
                    if (tekst[1].GetGlobalBounds().contains(mouse) && event1.Type == Mouse.IsButtonPressed && event1.Key.Code == Mouse.Button.Left)
                    {
                        state = GameState.OPTIONS;
                    }
                }
                for (int i = 0; i < ile; i++)
                {
                    if (tekst[i].GetGlobalBounds().Contains(mouse))
                    {
                        tekst[i].SetColor(Color.Red);
                    }
                    else
                    {
                        tekst[i].SetColor(Color.White);
                    }
                }

                window.Clear();

                window.Draw(title);
                for (int i = 0; i < ile; i++)
                {
                    window.Draw(tekst[i]);
                }
                window.Display();
            }
        }
Exemple #4
0
        void gameOver()
        {
            Texture backgroundTexture = new Texture(@"jungle.png");

            backgroundSprite.Texture = (backgroundTexture); //load texture
            Text title  = new Text();
            Text title2 = new Text();
            Text powrot = new Text();

            title.Style           = (Text.Styles.Bold);
            title.Position        = new Vector2f(300, 50);
            title.DisplayedString = (@"Koniec Gry");
            title.Font            = (font);
            title.CharacterSize   = (40);


            title2.Style           = (Text.Styles.Bold);
            title2.Position        = new Vector2f(300, 190);
            title2.DisplayedString = new String(score + (string)" punktow");
            title2.Font            = (font);
            title2.CharacterSize   = (40);

            powrot.Style         = (Text.Styles.Bold);
            powrot.Position      = new Vector2f(325.0, 400.0);
            powrot.String        = new String("Powrot");
            powrot.Font          = (font);
            powrot.CharacterSize = (40);

            while (state == GameState.GAME_OVER)
            {
                //TUTAJ MYSZKA NIE DZIAŁA
                //   Vector2f mouse();


                while (window.IsOpen)
                {
                    if (event1.Type == EventType.Closed || Keyboard.IsKeyPressed && event1.Key == Keyboard.Key.Escape)
                    {
                        state = GameState.END;
                    }

                    else if (powrot.GetGlobalBounds().Contains(mouse) && event1.Type == Mouse.IsButtonPressed &&
                             event1.Key.Code == Mouse.Button.Left)
                    {
                        state = GameState.MENU;
                    }
                }


                if (powrot.GetGlobalBounds().Contains(mouse))
                {
                    powrot.Color = (Color.Red);
                }
                else
                {
                    powrot.Color = (Color.White);
                }

                window.Clear();
                window.Draw(title);
                window.Draw(title2);
                window.Draw(powrot);
                window.SetVisible(true);

                window.Display();
            }
        }