Exemple #1
0
        public Platform(ProjectGame game)
        {
            // Avoid null reference, it changes on the first update
            if (standing_platform == null)
            {
                standing_platform = this;
                next_standing_platform = this;
            }

            // Less tiles if the difficulty is higher
            min_extra_tiles = (int)(max_extra_tiles - game.difficulty);
            type = GameObjectType.Platform;

            //Load textures
            textureName = "Platform_Textures";
            texture = game.Content.Load<Texture2D>(textureName);

            // Store information of the platform and create information for the next one
            platform = next_platform;
            next_platform = create_platform(platform);

            // Create the vertices based on the platform information
            VertexPositionNormalTexture[] platform_vertices = create_vertices(platform, last_platform, next_platform);
            last_platform = platform;

            // Set the platform Z position of the intance and uptade the new Z position for the next one
            z_position_start = z_position;
            z_position -= tile_depth;
            z_position_end = z_position;

            // Calculates midpoint and base
            platfom_midpoint = (platform.GetLength(0) * tile_width) - tile_width/2;
            platform_base = Levels[0] - base_offset;

            //Load effects
            effect = game.Content.Load<Effect>("Phong");
            lightManager = new LightManager(game);
            lightManager.SetLighting(effect);

            // Pass the vertices data
            vertices = Buffer.Vertex.New(game.GraphicsDevice, platform_vertices);
            inputLayout = VertexInputLayout.FromBuffer(0, vertices);
            this.game = game;
        }
Exemple #2
0
        void SetGameObjects()
        {
            // Initialise game object containers.
            gameObjects = new List<GameObject>();
            addedGameObjects = new Stack<GameObject>();
            removedGameObjects = new Stack<GameObject>();

            lightManager = new LightManager(this);

            // Create the first platform and get the height
            Platform first_platform = new Platform(this);
            int level = first_platform.platform[2, 0];
            init_pos = new Vector3(first_platform.platfom_midpoint, first_platform.Levels[level], 0);

            //Number of platforms to render on screen at any time
            gameObjects.Add(first_platform);
            gameObjects.Add(new Platform(this));
            gameObjects.Add(new Platform(this));
            gameObjects.Add(new Platform(this));
            gameObjects.Add(new Platform(this));
            gameObjects.Add(new Platform(this));
            gameObjects.Add(new Platform(this));
            gameObjects.Add(new Platform(this));

            // Create the player
            player = new Player(this, init_pos);
            gameObjects.Add(player);

            // Create game objects.
            gameObjects.Add(new EnemyController(this));

            spriteBatch = ToDisposeContent(new SpriteBatch(GraphicsDevice));
        }