Exemple #1
0
        private Stack<GameObject> removedGameObjects; //game objects to be removed from the active list

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Initializes a new instance of the <see cref="LabGame" /> class.
        /// </summary>
        public LabGame(MainPage mainPage)
        {
            // Creates a graphics manager. This is mandatory.
            graphicsDeviceManager = new GraphicsDeviceManager(this);

            // Setup the relative directory to the executable directory
            // for loading contents with the ContentManager
            Content.RootDirectory = "Content";

            // Create the keyboard manager
            keyboardManager = new KeyboardManager(this);
            //Assets utility class
            assets = new Assets(this);
            //Input parser
            input = new GameInput();

            // Initialise event handling.
            input.gestureRecognizer.Tapped += Tapped;
            input.gestureRecognizer.ManipulationStarted += OnManipulationStarted;
            input.gestureRecognizer.ManipulationUpdated += OnManipulationUpdated;
            input.gestureRecognizer.ManipulationCompleted += OnManipulationCompleted;

            //Create main XAML interface
            this.mainPage = mainPage;

            //Initialise game state
            score = 0;
            difficulty = 1;
            gameOver = false;
            size = 7;
            edgemax = (int)Assets.WORLD_WIDTH;
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="LabGame" /> class.
        /// </summary>
        public LabGame(MainPage mainPage)
        {
            // Creates a graphics manager. This is mandatory.
            graphicsDeviceManager = new GraphicsDeviceManager(this);

            // Setup the relative directory to the executable directory
            // for loading contents with the ContentManager
            Content.RootDirectory = "Content";

            // Create the keyboard manager
            keyboardManager = new KeyboardManager(this);
            assets = new Assets(this);
            random = new Random();
            input = new GameInput();

            // Set boundaries.
            boundaryLeft = -4.5f * Camera.MaxModelSize / 5;
            boundaryRight = 4.5f * Camera.MaxModelSize / 5;
            boundaryTop = 4 * Camera.MaxModelSize / 5;
            boundaryBottom = -4.5f;

            // Initialise event handling.
            input.gestureRecognizer.Tapped += Tapped;
            input.gestureRecognizer.ManipulationStarted += OnManipulationStarted;
            input.gestureRecognizer.ManipulationUpdated += OnManipulationUpdated;
            input.gestureRecognizer.ManipulationCompleted += OnManipulationCompleted;

            this.mainPage = mainPage;

            score = 0;
            difficulty = 1;
        }
        /// <summary>
        /// Initializes a new instance of the <see cref="LabGame" /> class.
        /// </summary>
        public LabGame(MainPage mainPage)
        {
            // Creates a graphics manager. This is mandatory.
            graphicsDeviceManager = new GraphicsDeviceManager(this);
            // Setup the relative directory to the executable directory
            // for loading contents with the ContentManager
            Content.RootDirectory = "Content";

            // Create the keyboard manager
            keyboardManager = new KeyboardManager(this);
            assets = new Assets(this);
            random = new Random(Environment.TickCount);
            input = new GameInput();

            // Set boundaries.
            boundaryLeft = -4.5f;
            boundaryRight = 4.5f;
            boundaryTop = 4;
            boundaryBottom = -4.5f;
            boundaryFront = -4.5f;
            boundaryBack = 4.5f;

            // Initialise event handling.
            input.gestureRecognizer.Tapped += Tapped;
            input.gestureRecognizer.ManipulationStarted += OnManipulationStarted;
            input.gestureRecognizer.ManipulationUpdated += OnManipulationUpdated;
            input.gestureRecognizer.ManipulationCompleted += OnManipulationCompleted;

            this.mainPage = mainPage;

            score = 0;
            difficulty = 1;
            currentGameTimeSecond = 0;
            //make it safe
            mazeSeed=random.Next(1,Int32.MaxValue-1);
        }