/// <summary> /// Construct a default B52WeaponLoader object /// </summary> public B52WeaponLoader() { InitializeComponent(); b52 = new B52(); WeightLabel.Content = b52.CalcWeight(); FuelLabel.Content = b52.Fuel; }
/// <summary> /// Open and read data into application /// </summary> private void OpenMenuItem_Click(object sender, RoutedEventArgs e) { Microsoft.Win32.OpenFileDialog openFileDialog = new OpenFileDialog(); openFileDialog.Title = "Open loading data from file"; openFileDialog.DefaultExt = ".b52"; openFileDialog.Filter = "B52 Config |*.b52"; if (openFileDialog.ShowDialog() == true && openFileDialog.FileName != "") { b52 = b52.ReadFromFile(openFileDialog.FileName); } IsReady(); WeightLabel.Content = b52.CalcWeight(); FuelLabel.Content = b52.Fuel; }