Exemple #1
0
        private void gameTimer_Tick(object sender, EventArgs e)
        {
            counter++;
            gameTimerLabel.Text = (10 - counter) + " seconds remaining...";

            if (!playersTurn && counter >= currAiTimeout)
            {
                stopTimer();

                Board b = new Board(board, boardWinLen);
                //Hi, I'm a tic-tac-ro-bot
                int[] ai = Ttt.getAiMove(b);
                //robot dies, what a pity
                if (ai != null)
                {
                    if ((crossFirst && playerStarts) || (!crossFirst && !playerStarts))
                    {
                        updatePictureBox(board[ai[0], ai[1]], 'o');
                    }
                    else
                    {
                        updatePictureBox(board[ai[0], ai[1]], 'x');
                    }
                }
                //warning, this funny game may soon end!
                if (performEndOfTurnChecks(b))
                {
                    startTimer();
                    playersTurn = true;
                }
            }
            else if (playersTurn && counter >= 10)
            {
                stopTimer();
                playersTurn = false;
                performEndOfTurnChecks(null);
            }
        }
Exemple #2
0
        private bool performEndOfTurnChecks(Board b)
        {
            if (b == null || Ttt.gameOver(b))
            {
                char winner = ' ';
                if (b != null)
                {
                    winner = Ttt.winner(b);
                }
                else
                {
                    if ((crossFirst && playerStarts) || (!crossFirst && !playerStarts))
                    {
                        winner = 'o';
                    }
                    else
                    {
                        winner = 'x';
                    }
                }
                string msg, shortmsg;

                if (winner == ' ')
                {
                    msg      = "What a duel! However, it ended with a draw.";
                    shortmsg = "draw";
                }
                else if ((crossFirst && (winner == 'x' && playerStarts || winner == 'o' && !playerStarts)) ||
                         (!crossFirst && (winner == 'x' && !playerStarts || winner == 'o' && playerStarts)))
                {
                    msg = "Congratz to the true mastermind, you've beaten the pseudo-random number generator"
                          + " implemented by Microsoft! Awesome indeed!";
                    if ((crossFirst && playerStarts) || (!crossFirst && !playerStarts))
                    {
                        shortmsg = "x (player) won";
                    }
                    else
                    {
                        shortmsg = "o (player) won";
                    }
                }
                else
                {
                    msg = "It seems that you have lost.";
                    if ((crossFirst && playerStarts) || (!crossFirst && !playerStarts))
                    {
                        shortmsg = "o (AI) won";
                    }
                    else
                    {
                        shortmsg = "x (AI) won";
                    }
                }

                statusLabel.Text = "Game over, " + shortmsg + ".";

                TreeNode n    = gameHistoryTree.Nodes[0];
                TreeNode node = n.Nodes[n.Nodes.Count - 1];
                n.Expand();
                node.Nodes.Add(shortmsg);
                node.Expand();

                MessageBox.Show(this, msg, "Game over", MessageBoxButtons.OK, MessageBoxIcon.Information);
                playersTurn = false;
                return(false);
            }
            else
            {
                //staying alive...
                statusLabel.Text = "Your move!";
                playersTurn      = true;
                return(true);
            }
        }