public CheckerBoard(CheckerBoard i_CloneToThisBoard) { Player otherFirstPlayer = i_CloneToThisBoard.m_CurrentPlayer; Player otherSecondPlayer = i_CloneToThisBoard.m_OtherPlayer; m_CurrentPlayer = new Player(i_CloneToThisBoard.CurrentPlayer.PlayerName, otherFirstPlayer.TypeOfPlayer, otherFirstPlayer.NumberOfPlayer, i_CloneToThisBoard.m_SizeOfBoard); m_OtherPlayer = new Player(otherSecondPlayer.PlayerName, otherSecondPlayer.TypeOfPlayer, otherSecondPlayer.NumberOfPlayer, i_CloneToThisBoard.m_SizeOfBoard); m_SizeOfBoard = i_CloneToThisBoard.m_SizeOfBoard; m_GameEndChoice = i_CloneToThisBoard.m_GameEndChoice; m_GameStatus = i_CloneToThisBoard.m_GameStatus; m_MovmentOption = i_CloneToThisBoard.m_MovmentOption; if (i_CloneToThisBoard.m_SoliderThatNeedToEatNextTurn != null) { m_SoliderThatNeedToEatNextTurn = new Soldier(i_CloneToThisBoard.m_SoliderThatNeedToEatNextTurn.CharRepresent, i_CloneToThisBoard.m_SoliderThatNeedToEatNextTurn.PlaceOnBoard, i_CloneToThisBoard.m_SoliderThatNeedToEatNextTurn.TypeOfSoldier); } m_CurrentPlayer.Soldiers = addSoldiers(m_CurrentPlayer.Soldiers); m_OtherPlayer.Soldiers = addSoldiers(m_OtherPlayer.Soldiers); }
private void initializeStartCheckerBoard() { String firstPlayerName, secondPlayerName; eSizeBoard sizeOfBoard; UIUtilities.getClientNamesAndTypeOfSecondPlayer(out firstPlayerName, out secondPlayerName, out sizeOfBoard); m_CurrentPlayer = new Player(firstPlayerName, eTypeOfPlayer.Human, eNumberOfPlayer.First, sizeOfBoard); m_SizeOfBoard = sizeOfBoard; if (secondPlayerName == null) { m_OtherPlayer = new Player(Player.k_computerName, eTypeOfPlayer.Computer, eNumberOfPlayer.Second, sizeOfBoard); } else { m_OtherPlayer = new Player(secondPlayerName, eTypeOfPlayer.Human, eNumberOfPlayer.Second, sizeOfBoard); } m_MovmentOption = new MovementOptions(m_SizeOfBoard); }