/**************************************************************************************************************************/ /* Credit where credit is due: SendMouseInput shamelessly taken from UI Verify - http://uiautomationverify.codeplex.com/ */ /**************************************************************************************************************************/ /// <summary> /// Inject pointer input into the system /// </summary> /// <param name="x">x coordinate of pointer, if Move flag specified</param> /// <param name="y">y coordinate of pointer, if Move flag specified</param> /// <param name="data">wheel movement, or mouse X button, depending on flags</param> /// <param name="flags">flags to indicate which type of input occurred - move, button press/release, wheel move, etc.</param> /// <exception cref="ProdOperationException">Thrown if Security permissions won't allow execution</exception> /// /// <exception cref="Win32Exception">Thrown if SendInput call fails</exception> /// /// <outside_see conditional="false"> /// This API does not work inside the secure execution environment. /// <exception cref="System.Security.Permissions.SecurityPermission"/> /// </outside_see> /// <remarks> /// x, y are in pixels. If Absolute flag used, are relative to desktop origin. /// </remarks> internal static void SendMouseInput(double x, double y, int data, MOUSEEVENTF flags) { int intflags = (int)flags; try { if ((intflags & (int)MOUSEEVENTF.MOUSEEVENTFABSOLUTE) != 0) { int vscreenWidth = NativeMethods.GetSystemMetrics((int)SystemMetric.SMCXVIRTUALSCREEN); int vscreenHeight = NativeMethods.GetSystemMetrics((int)SystemMetric.SMCYVIRTUALSCREEN); int vscreenLeft = NativeMethods.GetSystemMetrics((int)SystemMetric.SMXVIRTUALSCREEN); int vscreenTop = NativeMethods.GetSystemMetrics((int)SystemMetric.SMYVIRTUALSCREEN); // Absolute input requires that input is in 'normalized' coords - with the entire // desktop being (0,0)...(65535,65536). Need to convert input x,y coords to this // first. // // In this normalized world, any pixel on the screen corresponds to a block of values // of normalized coords - eg. on a 1024x768 screen, // y pixel 0 corresponds to range 0 to 85.333, // y pixel 1 corresponds to range 85.333 to 170.666, // y pixel 2 corresponds to range 170.666 to 256 - and so on. // Doing basic scaling math - (x-top)*65536/Width - gets us the start of the range. // However, because int math is used, this can end up being rounded into the wrong // pixel. For example, if we wanted pixel 1, we'd get 85.333, but that comes out as // 85 as an int, which falls into pixel 0's range - and that's where the pointer goes. // To avoid this, we add on half-a-"screen pixel"'s worth of normalized coords - to // push us into the middle of any given pixel's range - that's the 65536/(Width*2) // part of the formula. So now pixel 1 maps to 85+42 = 127 - which is comfortably // in the middle of that pixel's block. // The key ting here is that unlike points in coordinate geometry, pixels take up // space, so are often better treated like rectangles - and if you want to target // a particular pixel, target its rectangle's midpoint, not its edge. x = ((x - vscreenLeft) * 65536) / vscreenWidth + 65536 / (vscreenWidth * 2); y = ((y - vscreenTop) * 65536) / vscreenHeight + 65536 / (vscreenHeight * 2); intflags |= (int)MOUSEEVENTF.MOUSEEVENTFVIRTUALDESK; } NPUT mi = new NPUT { Type = (int)InputStructType.InputMouse }; mi.Union.MouseInput.DX = (int)x; mi.Union.MouseInput.DY = (int)y; mi.Union.MouseInput.MouseData = data; mi.Union.MouseInput.DWFlags = intflags; mi.Union.MouseInput.Time = 0; mi.Union.MouseInput.DWExtraInfo = new IntPtr(0); if (NativeMethods.SendInput(1, ref mi, Marshal.SizeOf(mi)) == 0) { throw new Win32Exception(Marshal.GetLastWin32Error()); } } catch (Exception e) { throw new ProdOperationException(e.Message, e); } }
internal static extern int SendInput(uint nInputs, ref NPUT pInputs, int cbSize);