void OnGUIEnable() { using (PWGUISkin.Get()) { LoadHeaderResouces(); LoadCoreResources(); LoadAnchorResources(); } guiEnabled = true; }
public static PWGUISkin Get() { if (instance == null) { instance = new PWGUISkin(); proceduralWorldSkin = Resources.Load <GUISkin>("PWEditorSkin"); } instance.Init(); return(instance); }