public BiomePresetScreen(BiomeGraphEditor biomeGraphEditor, bool loadStyle = true)
        {
            this.biomeGraphEditor = biomeGraphEditor;

            Texture2D plainTexture     = Resources.Load <Texture2D>("");
            Texture2D mountainTexture  = Resources.Load <Texture2D>("");
            Texture2D mesaTexture      = Resources.Load <Texture2D>("");
            Texture2D swamplandTexture = Resources.Load <Texture2D>("");

            PresetCellList earthLikePresets = new PresetCellList()
            {
                { "Biome preset" },
                { "Plains / Prairies", plainTexture, "Earth/Plain" },
                { "Mountains", mountainTexture, "Earth/Mountain", false },
                { "Mesas", mesaTexture, "Earth/Mesa", false },
                { "Swamplands", swamplandTexture, "Earth/Swampland", false },
            };

            PresetCellList presets = new PresetCellList
            {
                { "Biome category" },
                { "Earth like biomes", null, (string)null, true, earthLikePresets }
            };

            LoadPresetList(presets);

            if (loadStyle)
            {
                LoadStyle();
            }
        }
        static void Init()
        {
            BiomeGraphEditor window = GetWindow <BiomeGraphEditor>("Biome Graph");

            window.Show();
        }