private void HandleSelection(OptionButtonFrame group, int selected) { if (group == this.group) { frame.enabled = selected == value; } }
private void HandleNewWeaponSelect(OptionButtonFrame group, int selected) { if (group != this.group) { return; } keepCurrent = selected == 0; WeaponStats selectedWeapon; if (keepCurrent) { selectedWeapon = currentWeapon; } else { selectedWeapon = optionalWeapon; } weaponsClipSize.Value = selectedWeapon.clipSize; weaponsClipSize.MaxValue = selectedWeapon.clipSize; weaponsPrecision.Value = selectedWeapon.precision; weaponsPrecision.MaxValue = selectedWeapon.precision; //Debug.Log("Crit " + selectedWeapon.critChance + " Precision " + selectedWeapon.precision + " Clip " + selectedWeapon.clipSize); weaponsCritChance.Value = selectedWeapon.critChance; weaponsCritChance.MaxValue = selectedWeapon.critChance; }
private void HandleNewSpriteSelect(OptionButtonFrame group, int selected) { if (group == spriteGroup) { selectedSprite = selected; } }