Exemple #1
0
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
     }
 }
Exemple #2
0
        public static int Worth(Agent agent, bool includeWeapon)
        {
            int worth = 0;
            var stats = agent.stats;

            worth += instance.Health.Cost(stats.maxHealth);
            worth += instance.ActionPoints.Cost(stats.actionPointsPerTurn);
            worth += instance.Defence.Cost(stats.defence);
            Debug.Log(string.Format("{0} has worth {1} (weapon not included)", agent.name, worth));
            if (includeWeapon)
            {
                worth += WeaponSmith.Worth(agent.Weapon);
            }
            return(worth);
        }
Exemple #3
0
        public static Monster Smith(int points)
        {
            var     monster      = instance.GetFreeMonster();
            var     abilityState = instance.blankState;
            Ability fancy        = new List <Ability>(abilityState.Keys)[Random.Range(0, abilityState.Count)];

            if (Random.value > instance.likelihoodToBias)
            {
                fancy = null;
            }
            int weaponPoints = instance.GetWeaponPoints(ref points);

            Debug.Log(string.Format("Smitting monster worth maximum {0} plus minimum {1} weapon points.", points, weaponPoints));
            while (Upgrade(ref abilityState, ref points, fancy))
            {
                ;
            }
            monster.SetStats(instance.createMonster(abilityState));
            monster.Weapon.SetStats(WeaponSmith.Smith(weaponPoints + points, true));

            return(monster);
        }