void Awake() { instance = this; Debug.Log("[ProcEngines] Editor GUI Started"); CreatePowerCycleDropdown(); CreateBipropDropdown(); }
void OnDestroy() { instance = null; Debug.Log("[ProcEngines] Editor GUI Destroyed"); }
void Awake() { instance = this; Debug.Log("[ProcEngines] Editor GUI Started"); CreatePowerCycleDropdown(); CreateBipropDropdown(); }
void OnDestroy() { instance = null; Debug.Log("[ProcEngines] Editor GUI Destroyed"); }