Exemple #1
0
        public void Awake()
        {
            instance = this;
            PluginConfiguration config = PluginConfiguration.CreateForType <PrefLoader>();

            config.load();


            //float.TryParse(config.GetValue("buoyancyMultiplicator", Preferences.buoyancyMultiplicator.ToString()), out Preferences.buoyancyMultiplicator);

            //config.TryGetFloat("buoyancyMultiplicator", ref Preferences.buoyancyMultiplicator);

            config.TryGetBool("showVolumeInfoInEditor", ref Preferences.showVolumeInfoInEditor);
            config.TryGetBool("showVolumeInfoInFlight", ref Preferences.showVolumeInfoInFlight);

            config.TryGetBool("showTemperatureInEditor", ref Preferences.showTemperatureInEditor);
            //config.TryGetBool("showTemperatureInFlight", ref Preferences.showTemperatureInFlight);

            config.TryGetBool("showAbsPressureInEditor", ref Preferences.showAbsPressureInEditor);
            config.TryGetBool("showAbsPressureInFlight", ref Preferences.showAbsPressureInFlight);

            config.TryGetBool("showBuoyancyInEditor", ref Preferences.showBuoyancyInEditor);
            config.TryGetBool("showBuoyancyInFlight", ref Preferences.showBuoyancyInFlight);

            config.TryGetBool("showVesselBuoyancyInEditor", ref Preferences.showVesselBuoyancyInEditor);
            config.TryGetBool("showVesselBuoyancyInFlight", ref Preferences.showVesselBuoyancyInFlight);

            config.TryGetBool("showVesselMassInEditor", ref Preferences.showVesselMassInEditor);
            config.TryGetBool("showVesselMassInFlight", ref Preferences.showVesselMassInFlight);

            config.TryGetBool("showGravPullInEditor", ref Preferences.showGravPullInEditor);
            config.TryGetBool("showGravPullInFlight", ref Preferences.showGravPullInFlight);

            config.TryGetUInt("debugLevel", ref Preferences.debugLevel);

            //config.TryGetBool("pressureDestruction", ref Preferences.pressureDestruction);
            //config.TryGetBool("alwaysControllable", ref Preferences.alwaysControllable);
        }
Exemple #2
0
        public void optionsFunc(int id)
        {
            GUILayout.Space(3);
            GUILayout.Label(" --- Save Game Preferences --- ", GUILayout.ExpandWidth(true));
            GUILayout.Space(3);

            GUILayout.BeginHorizontal();
            GUILayout.Label(String.Format("Buoyancy: {0:N} x", ProcAirships.Instance.buoyancyMultiplicator));
            ProcAirships.Instance.buoyancyMultiplicator = (float)Math.Truncate((Double)GUILayout.HorizontalSlider(ProcAirships.Instance.buoyancyMultiplicator, 1.0f, 15.0f, GUILayout.ExpandWidth(true)));
            GUILayout.EndHorizontal();


            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();
            ProcAirships.Instance.pressureDestruction = GUILayout.Toggle(ProcAirships.Instance.pressureDestruction, "Pressure Damage");
            ProcAirships.Instance.alwaysControllable  = GUILayout.Toggle(ProcAirships.Instance.alwaysControllable, "Always Controllable");
            GUILayout.EndVertical();

            GUILayout.BeginVertical();
            ProcAirships.Instance.showTemperatureInFlight = GUILayout.Toggle(ProcAirships.Instance.showTemperatureInFlight, "Show temperature in flight");
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();



            GUILayout.Space(3);
            GUILayout.Label(" --- Debug Preferences --- ", GUILayout.ExpandWidth(true));
            GUILayout.Space(3);

            GUILayout.BeginHorizontal();

            GUILayout.BeginVertical();
            Preferences.showVolumeInfoInEditor  = GUILayout.Toggle(Preferences.showVolumeInfoInEditor, "Show volume in editor");
            Preferences.showVolumeInfoInFlight  = GUILayout.Toggle(Preferences.showVolumeInfoInFlight, "Show volume in flight");
            Preferences.showBuoyancyInEditor    = GUILayout.Toggle(Preferences.showBuoyancyInEditor, "Show buoyancy in editor");
            Preferences.showBuoyancyInFlight    = GUILayout.Toggle(Preferences.showBuoyancyInFlight, "Show buoyancy in flight");
            Preferences.showVesselMassInEditor  = GUILayout.Toggle(Preferences.showVesselMassInEditor, "Show vessel mass in editor");
            Preferences.showVesselMassInFlight  = GUILayout.Toggle(Preferences.showVesselMassInFlight, "Show vessel mass in flight");
            Preferences.showTemperatureInEditor = GUILayout.Toggle(Preferences.showTemperatureInEditor, "Show temperature in editor");
            GUILayout.EndVertical();


            GUILayout.BeginVertical();
            Preferences.showAbsPressureInEditor    = GUILayout.Toggle(Preferences.showAbsPressureInEditor, "Show abs. pressure in editor");
            Preferences.showAbsPressureInFlight    = GUILayout.Toggle(Preferences.showAbsPressureInFlight, "Show abs. pressure in flight");
            Preferences.showVesselBuoyancyInEditor = GUILayout.Toggle(Preferences.showVesselBuoyancyInEditor, "Show vessel buoyancy in editor");
            Preferences.showVesselBuoyancyInFlight = GUILayout.Toggle(Preferences.showVesselBuoyancyInFlight, "Show vessel buoyancy in flight");
            Preferences.showGravPullInEditor       = GUILayout.Toggle(Preferences.showGravPullInEditor, "Show grav. pull in editor");
            Preferences.showGravPullInFlight       = GUILayout.Toggle(Preferences.showGravPullInFlight, "Show grav. pull in flight");
            /*Preferences.debugLevel = */
            //GUILayout.Label(((LogLevel)Preferences.debugLevel).ToString());
            GUILayout.EndVertical();

            GUILayout.EndHorizontal();

            GUILayout.Label(String.Format("Logging Level: {0}", LogLevelNames[(LogLevel)Preferences.debugLevel]));

            GUILayout.BeginHorizontal();
            foreach (LogLevel ll in LogLevelNames.Keys)
            {
                if (GUILayout.Button(LogLevelNames[ll]))
                {
                    Preferences.debugLevel = (uint)ll;
                }
            }
            GUILayout.EndHorizontal();

            if (GUILayout.Button("Save Debug Settings", GUILayout.ExpandWidth(true)))
            {
                PrefLoader.SavePreferences();
            }

            // Do stuff before windows dragging
            UnityEngine.GUI.DragWindow();
        }