/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            //Para cargar la textura en la variable de césped, agrega lo siguiente al método LoadContent:
            grass = Content.Load <Texture2D>("suelo");

            dino     = new SpriteClass(GraphicsDevice, "person.png", ScaleToHighDPI(0.5f));
            broccoli = new SpriteClass(GraphicsDevice, "broccoli.png", ScaleToHighDPI(0.2f));

            // TODO: use this.Content to load your game content here
        }
 public bool RectangleCollision(SpriteClass otherSprite)
 {
     if (this.x + this.texture.Width * this.scale * HITBOXSCALE / 2 < otherSprite.x - otherSprite.texture.Width * otherSprite.scale / 2)
     {
         return(false);
     }
     if (this.y + this.texture.Height * this.scale * HITBOXSCALE / 2 < otherSprite.y - otherSprite.texture.Height * otherSprite.scale / 2)
     {
         return(false);
     }
     if (this.x - this.texture.Width * this.scale * HITBOXSCALE / 2 > otherSprite.x + otherSprite.texture.Width * otherSprite.scale / 2)
     {
         return(false);
     }
     if (this.y - this.texture.Height * this.scale * HITBOXSCALE / 2 > otherSprite.y + otherSprite.texture.Height * otherSprite.scale / 2)
     {
         return(false);
     }
     return(true);
 }