public void OnSetRole(PlayerSetRoleEvent ev) { if (!plugin.spawnBroadcast || !plugin.enable) { return; } if (ev.Role == SMRole.SCP_079) { MEC.Timing.RunCoroutine(Pro079Logic.DelaySpawnMsg(ev.Player), 1); } }
public void OnPlayerDie(PlayerDeathEvent ev) { if (ev.Player.TeamRole.Team == SMTeam.SCP && ev.Player.TeamRole.Role != SMRole.SCP_079) { List <Player> PCplayers = PluginManager.Manager.Server.GetPlayers(SMRole.SCP_079); int pcs = PCplayers.Count; if (pcs < 0) { return; } if (PluginManager.Manager.Server.Round.Stats.SCPAlive + PluginManager.Manager.Server.Round.Stats.Zombies - pcs <= 1) { MEC.Timing.RunCoroutine(Pro079Logic.DelayKysMessage(PCplayers), 1); } } }
public void OnCallCommand(PlayerCallCommandEvent ev) { if (ev.Command.StartsWith("079")) { if (!plugin.enable) { return; } if (ev.Player.TeamRole.Role != SMRole.SCP_079) { ev.ReturnMessage = plugin.notscp079; return; } ev.ReturnMessage = plugin.error; // this block is pasted from PlayerPrefs https://github.com/probe4aiur/PlayerPreferences/ MatchCollection collection = new Regex("[^\\s\"\']+|\"([^\"]*)\"|\'([^\']*)\'").Matches(ev.Command); string[] args = new string[collection.Count - 1]; for (int i = 1; i < collection.Count; i++) { if (collection[i].Value[0] == '\"' && collection[i].Value[collection[i].Value.Length - 1] == '\"') { args[i - 1] = collection[i].Value.Substring(1, collection[i].Value.Length - 2); } else { args[i - 1] = collection[i].Value; } } // end of the paste thx if (args.Length == 0) { ev.ReturnMessage = "<color=\"white\">" + Pro079Logic.GetHelp() + "</color>"; } else if (args.Length >= 1) { if (args[0] == plugin.tipscmd) { if (!plugin.tips) { ev.ReturnMessage = plugin.disabled; return; } ev.Player.SendConsoleMessage(plugin.tipsMsg.Replace("\\n", "\n"), "white"); ev.ReturnMessage = "<Made by RogerFK#3679>"; return; } else if (args[0] == plugin.suicidecmd) { if (!plugin.suicide) { ev.ReturnMessage = plugin.disabled; return; } List <Player> PCplayers = PluginManager.Manager.Server.GetPlayers(SMRole.SCP_079); int pcs = PCplayers.Count; if (PluginManager.Manager.Server.Round.Stats.SCPAlive + PluginManager.Manager.Server.Round.Stats.Zombies - pcs != 0) { ev.ReturnMessage = plugin.cantsuicide; return; } MEC.Timing.RunCoroutine(Pro079Logic.SixthGen(ev.Player), MEC.Segment.FixedUpdate); return; } if (args[0] == plugin.ultcmd) { if (args.Length == 1) { ev.ReturnMessage = "<color=\"white\">" + Pro079Logic.GetUltimates() + "</color>"; return; } if (Pro079.Manager.UltimateCooldown > 0) { plugin.ultdown.Replace("$cd", Pro079.Manager.UltimateCooldown.ToString()); return; } IUltimate079 ultimate = Pro079.Manager.GetUltimate(string.Join(" ", args.Skip(1).ToArray())); if (ultimate == null) { ev.ReturnMessage = plugin.ulterror; return; } if (!ev.Player.BypassMode) { if (ev.Player.Scp079Data.Level + 1 < plugin.ultLevel) { ev.ReturnMessage = Pro079.Configs.LowLevel(plugin.ultLevel); return; } if (ev.Player.Scp079Data.AP < ultimate.Cost) { ev.ReturnMessage = Pro079.Configs.LowAP(ultimate.Cost); return; } Pro079.Manager.DrainAP(ev.Player, ultimate.Cost); Pro079.Manager.UltimateCooldown += ultimate.Cooldown; } ev.ReturnMessage = ultimate.TriggerUltimate(args.Skip(1).ToArray(), ev.Player); return; } // When everything else wasn't caught, search for external commands // if (!Pro079.Manager.Commands.TryGetValue(args[0], out ICommand079 CommandHandler)) { ev.ReturnMessage = plugin.unknowncmd; return; } if (!ev.Player.BypassMode) { if (ev.Player.Scp079Data.Level + 1 < CommandHandler.MinLevel) { ev.ReturnMessage = Pro079.Configs.LowLevel(CommandHandler.MinLevel); return; } else if (ev.Player.Scp079Data.AP < CommandHandler.APCost) { ev.ReturnMessage = Pro079.Configs.LowAP(CommandHandler.APCost); return; } int cooldown = CommandHandler.CurrentCooldown - PluginManager.Manager.Server.Round.Duration; if (cooldown > 0) { ev.ReturnMessage = Pro079.Configs.CmdOnCooldown(cooldown); return; } if (CommandHandler.Cassie) { if (Pro079.Manager.CassieCooldown > 0) { ev.ReturnMessage = plugin.cassieOnCooldown.Replace("$cd", Pro079.Manager.CassieCooldown.ToString()).Replace("$(cd)", Pro079.Manager.CassieCooldown.ToString()); return; } } } // A try-catch statement in case any command malfunctions. try { CommandOutput output = new CommandOutput(true, true, true, false); ev.ReturnMessage = CommandHandler.CallCommand(args.Skip(1).ToArray(), ev.Player, output); // Drains the AP and sets it on cooldown if the command wasn't set on cooldown before (a.k.a. if you didn't do it manually) // You should only change the value of Success if your command needs more argument the user didn't insert. If there's any bug, it's your fault. if (!ev.Player.BypassMode && output.Success) { if (output.DrainAp) { Pro079.Manager.DrainAP(ev.Player, CommandHandler.APCost); } if (CommandHandler.CurrentCooldown < PluginManager.Manager.Server.Round.Duration) { Pro079.Manager.SetOnCooldown(CommandHandler); } if (CommandHandler.Cassie && output.CassieCooldown) { Pro079.Manager.CassieCooldown = plugin.cassieCooldown; if (!string.IsNullOrEmpty(plugin.cassieready)) { int p = (int)System.Environment.OSVersion.Platform; if ((p == 4) || (p == 6) || (p == 128)) { MEC.Timing.RunCoroutine(Pro079Logic.CooldownCassie(plugin.cassieCooldown), MEC.Segment.Update); } else { MEC.Timing.RunCoroutine(Pro079Logic.CooldownCassie(plugin.cassieCooldown), 1); } } } } if (!output.CustomReturnColor) { ev.ReturnMessage = $"<color=\"{(output.Success ? "#30e330" : "red")}\">" + ev.ReturnMessage + "</color>"; } } catch (Exception e) { plugin.Error($"Error with command \"{args[0]}\" and literally not my problem:\n" + e.ToString()); ev.ReturnMessage = plugin.error + ": " + e.Message; } } } }