static void Prefix(Humanoid __0, ItemStand __instance, ref bool __result, ref bool __runOriginal) { if (PreventAccidentalInteraction.ShouldBlockInteraction(__instance)) { __result = false; __runOriginal = false; } }
static void Prefix(ItemStand __instance, ref string __result, ref bool __runOriginal) { // UnityEngine.Debug.Log("ShouldBlock: " + PreventAccidentalInteraction.ShouldBlockInteraction().ToString()); if (PreventAccidentalInteraction.ShouldBlockInteraction(__instance)) { __result = String.Empty; __runOriginal = false; } }