Exemple #1
0
        /// <summary>
        /// Update function of map. Calls Bayes filtering and handles the rotation and translation of all map objects.
        /// </summary>
        private void Update(object sender, EventArgs e)
        {
            lock (robot.mapLock)
            {
                Bayes(true, preySensor, ref preyProbability);
                Bayes(false, obstacleSensor, ref obstacleProbability);
                bBayes = new Bitmap(bMap.Size.Width, bMap.Size.Height);
                SetNewRovioPosition();

                // Run AStar if there is a suitable destination and draw it on the map.
                using (graphics = Graphics.FromImage(bBayes))
                {
                    AStar astar = new AStar(finalMap.GetLength(0), finalMap.GetLength(1));
                    astar.Build(finalMap, new DPoint(destination.X, destination.Y), new DPoint((picBoxRovio.Location.X / 10) + (picBoxRovio.Width / 10 / 2), picBoxRovio.Location.Y / 10));
                    aStarPath = astar.path;
                    for (int i = 0; i < maxX; i++)
                    {
                        for (int j = 0; j < maxY; j++)
                        {
                            graphics.FillRectangle(new SolidBrush(DColor.FromArgb((int)(preyProbability[i, j] * 255), System.Drawing.Color.DarkRed)), new DRectangle(i * 10, j * 10, 10, 10));
                            graphics.FillRectangle(new SolidBrush(DColor.FromArgb((int)(obstacleProbability[i, j] * 255), System.Drawing.Color.DarkBlue)), new DRectangle(i * 10, j * 10, 10, 10));
                            if (astar.inPath[i, j])
                                graphics.FillRectangle(new SolidBrush(DColor.Red), new DRectangle(i * 10, j * 10, 10, 10));
                        }
                    }
                }
                picBoxBayes.Image = bBayes;

                // Check which cells are within the viewing cone.
                if (viewConePoints != null)
                {
                    for (int i = 0; i < maxX; i++)
                    {
                        for (int j = 0; j < maxY; j++)
                        {
                            DPoint a = new DPoint(i * 10 + 1, j * 10 + 1); // Top left
                            DPoint b = new DPoint((i + 1) * 10 - 1, j * 10 + 1); // Top right
                            DPoint c = new DPoint(i * 10 + 1, (j + 1) * 10 - 1); // Bottom left
                            DPoint d = new DPoint((i + 1) * 10 - 1, (j + 1) * 10 - 1); // Bottom right
                            if (!(PointInPolygon(a, viewConePoints) || PointInPolygon(b, viewConePoints)
                                || PointInPolygon(c, viewConePoints) || PointInPolygon(d, viewConePoints)))
                            {
                                isCellVisible[i, j] = false;
                            }
                            else
                            {
                                preySensor[i, j] = false;
                                obstacleSensor[i, j] = false;
                                isCellVisible[i, j] = true;
                            }
                        }
                    }
                }

                if (robot.GetType() == typeof(Rovio.PredatorMap))
                {
                    if (robot.IsPreySeen())
                    {
                        FindRelativeLocation(picBoxPrey, robot.preyRectangle, robot.GetPreyDistance(), 1, 1);

                        try
                        {
                            preySensor[(int)((picBoxPrey.Location.X / 10) + 1.5), (int)((picBoxPrey.Location.Y / 10) + 1.5)] = true;
                        } catch { }
                    }
                    else
                        picBoxPrey.Hide();

                    if ((robot as Rovio.BaseArena).IsObstacleSeen())
                    {
                        // Find obstacle position relative to the Rovio's position.
                        FindRelativeLocation(picBoxObstacle, robot.obstacleRectangle, robot.GetObstacleDistance(), 40, 3);
                        try
                        {
                            int p = (int)((picBoxObstacle.Location.X / 10) + 0.5);
                            int q = (int)((picBoxObstacle.Location.Y / 10) + 0.5);

                            // Populate 3x3 area with the obstacle.
                            for (int i = -1; i <= 1; i++)
                                for (int j = -1; j <= 1; j++)
                                    obstacleSensor[(int)((picBoxObstacle.Location.X / 10) + i), (int)((picBoxObstacle.Location.Y / 10) + j)] = true;
                        }
                        catch { }
                    }
                    else
                        picBoxObstacle.Hide();
                }

                // Rotate the Rovio icon to the angle that the robot physically faces.
                System.Drawing.Drawing2D.Matrix matrixRovio = new System.Drawing.Drawing2D.Matrix();
                matrixRovio.RotateAt((float)robot.cumulativeAngle, new System.Drawing.Point(picBoxRovio.Location.X + (picBoxRovio.Size.Width / 2), picBoxRovio.Location.Y + (picBoxRovio.Size.Height / 2)));
                matrixRovio.Translate(0f, -0f);
                DPoint[] rovioMovementPoints = {new DPoint(picBoxRovio.Location.X+(picBoxRovio.Size.Width/2), picBoxRovio.Location.Y + (picBoxRovio.Size.Height/2)),
                                                    new DPoint(picBoxRovio.Location.X+(picBoxRovio.Size.Width/2) - 69, picBoxRovio.Location.Y-150),
                                                    new DPoint(picBoxRovio.Location.X+(picBoxRovio.Size.Width/2) + 69, picBoxRovio.Location.Y-150)};
                matrixRovio.TransformPoints(rovioMovementPoints);

                if ((robot as Rovio.BaseArena).IsObstacleSeen())
                {
                    // Get the left and right points of the obstacle in the viewing cone and orientate accordingly.
                    DPoint leftPoint = new DPoint(picBoxObstacle.Location.X - (picBoxObstacle.Width / 2), picBoxObstacle.Location.Y - 15);
                    DPoint rightPoint = leftPoint;
                    using (matrix = new System.Drawing.Drawing2D.Matrix())
                    {
                        matrix.RotateAt((float)robot.cumulativeAngle, leftPoint);
                        matrix.Translate(0, -0f);

                        DPoint[] tempPointArr = { leftPoint };
                        matrix.TransformPoints(tempPointArr);
                        leftPoint = tempPointArr[0];

                        // Transform the right point relative to the position of the left.
                        matrix = new System.Drawing.Drawing2D.Matrix();
                        matrix.RotateAt((float)robot.cumulativeAngle, leftPoint);
                        matrix.Translate(30, 0);
                        tempPointArr[0] = new DPoint(0, 0);
                        matrix.TransformPoints(tempPointArr);
                        rightPoint = tempPointArr[0];
                    }

                    // Check if all points are still within the viewing cone. If not, skip over them.
                    if (PointInPolygon(leftPoint, rovioMovementPoints) && PointInPolygon(rightPoint, rovioMovementPoints))
                        rovioMovementPoints = new DPoint[] { rovioMovementPoints[0], rovioMovementPoints[1], leftPoint, rightPoint, rovioMovementPoints[2] };
                }

                viewConePoints = rovioMovementPoints;
                Bitmap rotated = new Bitmap(bRovio.Width + 70, bRovio.Height + 70);
                rotated.SetResolution(bRovio.HorizontalResolution, bRovio.VerticalResolution);

                using (graphics = Graphics.FromImage(rotated))
                {
                    graphics.TranslateTransform(bRovio.Width / 2, bRovio.Height / 2);
                    graphics.RotateTransform((float)robot.cumulativeAngle);
                    graphics.TranslateTransform(-bRovio.Width / 2, -bRovio.Height / 2);
                    graphics.DrawImage(bRovio, new DPoint(0, 0));

                    picBoxRovio.Size = new Size(27, 24);
                    picBoxRovio.Image = rotated;

                    picBoxCone.Location = new DPoint(picBoxRovio.Location.X - (bCone.Width / 2) + (bRovio.Width / 2), picBoxRovio.Location.Y - bCone.Height + (bRovio.Height / 2));
                    picBoxCone.Size = new Size(900, 500);
                    picBoxCone.Image = rotated;

                    picBoxCone.Location = new DPoint(0, 0);
                    picBoxCone.Size = new Size(260, 300);
                }

                Bitmap newCone = new Bitmap(260, 300);
                using (graphics = Graphics.FromImage(newCone))
                {
                    graphics.FillPolygon(new SolidBrush(DColor.FromArgb(100, DColor.ForestGreen)), viewConePoints);
                    picBoxCone.Image = newCone;
                }
            }
        }