/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { PowerHourGame.mSound.Play(Sound.SoundFX.liquid); ScreenManager.RemoveScreen(this); ScreenManager.AddScreen(new BackgroundScreen(), null); //ScreenManager.AddScreen(new avatarBackgroundScreen(), e.PlayerIndex); ScreenManager.AddScreen(new MainMenuScreen(), e.PlayerIndex); //LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, // new MainMenuScreen()); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { PowerHourGame.mSound.Play(Sound.SoundFX.button); const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { //Guide.ShowMarketplace(ControllingPlayer.Value); ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void FrobnicateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { frobnicate = !frobnicate; SetMenuEntryText(); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e) { LoadingScreen.Load(ScreenManager, false,e.PlayerIndex, new BackgroundScreen(),new MainMenuScreen()); }
/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) { elf++; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void UngulateMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentUngulate++; if (currentUngulate > Ungulate.Llama) currentUngulate = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentLanguage = (currentLanguage + 1) % languages.Length; SetMenuEntryText(); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
void selectedSource0(object sender, PlayerIndexEventArgs e) { PowerHourGame.mSound.Play(Sound.SoundFX.liquid); //GameScreen[] screenstolaod = new GameScreen[2]; //screenstolaod[1] = new MainMenuScreen(); //screenstolaod[0]=new avatarBackgroundScreen(); LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new BackgroundScreen(), new MainMenuScreen()); }