Exemple #1
0
        /// flip() flips position with the white and black sides reversed. This
        /// is only useful for debugging especially for finding evaluation symmetry bugs.
        internal void flip()
        {
            // Make a copy of current position before to start changing
            Position pos = new Position(this);
            clear();

            sideToMove = pos.sideToMove ^ 1;
            thisThread = pos.this_thread();
            nodes = pos.nodes;
            chess960 = pos.chess960;
            startPosPly = pos.startpos_ply_counter();

            for (Square s = SquareC.SQ_A1; s <= SquareC.SQ_H8; s++)
                if (!pos.is_empty(s))
                    put_piece((pos.piece_on(s) ^ 8), Utils.flip_S(s));

            if (pos.can_castle_CR(CastleRightC.WHITE_OO) != 0)
                set_castle_right(ColorC.BLACK, Utils.flip_S(pos.castle_rook_square(ColorC.WHITE, CastlingSideC.KING_SIDE)));
            if (pos.can_castle_CR(CastleRightC.WHITE_OOO) != 0)
                set_castle_right(ColorC.BLACK, Utils.flip_S(pos.castle_rook_square(ColorC.WHITE, CastlingSideC.QUEEN_SIDE)));
            if (pos.can_castle_CR(CastleRightC.BLACK_OO) != 0)
                set_castle_right(ColorC.WHITE, Utils.flip_S(pos.castle_rook_square(ColorC.BLACK, CastlingSideC.KING_SIDE)));
            if (pos.can_castle_CR(CastleRightC.BLACK_OOO) != 0)
                set_castle_right(ColorC.WHITE, Utils.flip_S(pos.castle_rook_square(ColorC.BLACK, CastlingSideC.QUEEN_SIDE)));


            if (pos.st.epSquare != SquareC.SQ_NONE)
                st.epSquare = Utils.flip_S(pos.st.epSquare);

            // Checkers
            st.checkersBB = attackers_to(king_square(sideToMove)) & pieces_C(Utils.flip_C(sideToMove));

            // Hash keys
            st.key = compute_key();
            st.pawnKey = compute_pawn_key();
            st.materialKey = compute_material_key();

            // Incremental scores
            st.psqScore = compute_psq_score();

            // Material
            st.npMaterialWHITE = compute_non_pawn_material(ColorC.WHITE);
            st.npMaterialBLACK = compute_non_pawn_material(ColorC.BLACK);

            Debug.Assert(pos_is_ok());
        }